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Date | Item Title
by Author
A short summary of, or excerpt from, the item.
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22 Feb '12 | Catacomb Snatch: Art by Accident?
by Tyk-Tok
I decided to (rather stingily) support the recent Humble Bundle Mojam, which was an interesting push for charity. The jam was to be centered around audience polls, and they chose an RTS game themed with Ancient Egypt and Steampunk.
Sixty hours and $460K later, the only release worth playing (or available) was Mojang's Catacomb Snatch. My initial playthrough did not go very well. I guided my British adventurer Lord Lard through the titular catacombs, shot at mystical enemies, and didn't do much else before eventually quitting.
Then I read Twitter, and learned that shooting mythical monsters was not the most important part of the game (as fun as it is). Now enlightened, I found myself exploring a game-based model that simulated the development of European Imperialism during the 16th to 19th Centuries...
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31 Jan '12 | January 2012 Games
by William
I recently wrote an article on PlanetPhillip entitled A Gamers Resolution. In that article I pledged that I would, forthwith, cease spending money on video games until I finished some of the games in my backlog. This follow-up covers my January gaming, others will likely follow.
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12 Jan '12 | Justified Spending
by William
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02 Nov '11 | NMRIH
by Emanuel Moshouris
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30 Oct '11 | Interview with Lambda
by Caboose
JOSH: Hello Lambda and thank you for taking time out for this interview today. LAMBDA: No problem. JOSH: So, a few weeks ago everyone here at Podcast 17 celebrated the third anniversary of the podcast with Episode #156 and we also gave away a ton of games. You were instrumental in securing many of those [...]
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24 Oct '11 | John Wet on the Platform
by Tyk-Tok
If I had to put my finger on it, I think the first exposure that I had of Podcast 17 was through Ross Scott of Freeman’s Mind and Civil Protection, two of the most consistently hilarious Half-Life machinima series out there. I learned of Ross Scott through Christopher Livingston, creator of the amazing webcomic Concerned, [...]
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22 Oct '11 | Wildlife Analysis
by Emanuel Moshouris
Valve has reported that the latest update to Hammer is helping players to Broaden their world view exponentially. They will now be able to see things with Hammer that were never possible before.
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14 Oct '11 | Joe le Taxi
by Emanuel Moshouris
It’s not a well kept secret that I had a brief writing stint at Planet Half-Life. As a matter of fact, it’s sort of how I ended up on Podcast 17. My inconsequential ramblings on the site led the two main co-hosts of the time, William and Phillip, to believe that I was reliable, believable, and responsible. How naive we were in those days.
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14 Oct '11 | Where Are They Now?
by Tyk-Tok
So, we had Podcast 17’s third anniversary this week, as I’m sure all of you faithful listeners are well aware. I was on the podcast commemorating the event (until I had to duck out for undisclosed reasons), and it was all a lot of fun! It was a great moment of transition, and it just [...]
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08 Oct '11 | Sixty Dollars of Mayonnaise
by Emanuel Moshouris
An interesting fact that Phillip recently brought up to me, was that Gaming generates more revenue than movies do. I shan’t fact check this because I am (a) far too self absorbed in my own menial activities to do so and (b) unable to check this fact because I don’t know where to [...]
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30 Sep '11 | Caving
by Emanuel Moshouris
God created the earth in six days. On the seventh, he sort of rested. On the eighth, he created William McMahon. Like a computer program, William’s only function is to play Hard Reset. In the same way your computer does teraflops of calculations to bring you videos of cats hugging each other on the YouTubes, [...]
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22 Sep '11 | I Promise I Won’t Try To Be Uber Indignated This Time. Seriously. Pinky Swearsies.
by Emanuel Moshouris
You know, there is some stuff about Game Design that I really like. For instance, it’s not about what you know, or where you came from. You could graduate from MIT, Harvard, or Ringling and it wouldn’t mean anything unless you had a portfolio that showed that. It’s the opposite for me in [...]
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15 Sep '11 | Sixty Dollar Shoes
by Emanuel Moshouris
Me and William are getting ready for the Nuclear Dawn interview. We've had a few discussions, and they always end up on the price tag of $30. We've both played Empires. We've played Natural Selection. And we're especially not going to play Natural Selection 2. There's nothing explicitly wrong with charging money for [...]
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11 Sep '11 | Grand Manager 2
by Emanuel Moshouris
I write this through the haze of the most severe headache ever encountered by a human in all of recorded time. What exactly caused it is still a mystery, as I can only recount a moderate amount of beer I had the night previous. It wasn’t enough to bring this god forsaken mental wrath though, so [...]
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03 Sep '11 | Intervision
by Emanuel Moshouris
I hate where I come from. My little city of St. Petersburg, in Florida, is like an anchor holding my boat, named S.S Success, in the middle of the ocean for all eternity. My life's ambitions and subsequent failures to realize them will be solely at fault due to [...]
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26 Aug '11 | Unpacking Creativity
by William
About a month ago I noticed Muddasheep was handing out physical copies of Halfquake as a competition prize. I’m always amazed at how much activity The Farm receives well after the releases of the Halfquake series. The amount of fan following for all of Muddasheep’s projects serves [...]
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25 Aug '11 | America and other oddities.
by Emanuel Moshouris
I'd like to formally thank Phillip for writing last week's editorial. What Phillip has lacked in hair line or whiteness of teeth, he has always more than made up for with dry wit or a funny accent. In that stead, I’d like to think me and Mr. Marlowe are very similar. One of us comes from [...]
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19 Aug '11 | The Greek and the Farm
by Emanuel Moshouris
As Phillip sits at his desk typing this for me I am currently preparing for my exchange visit to Korea. Yonsei University to be specific, where I will be studying shit you can't even pronounce, let alone understand. Not that you are stupid, well, maybe you are, but that's not my point, my point is [...]
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15 Aug '11 | Myth? Myth? Yeth.
by Tyk-Tok
Today, cribbing from one of my esteemed colleague's recent editorials, I'm going to talk about how mod developers can strive to create more engaging stories for their projects. Since I am the Podcast's "literary expert", I felt I could help lay down some guidelines on how to start making improvements.
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11 Aug '11 | Eighteen Forty-Nine
by Emanuel Moshouris
‘We are the dead.’ ‘We are the dead.’ ‘You are the dead.’ It’s a bit shaming that I hadn’t read 1984 by George Orwell until now, but that’s okay. There are plenty of things I haven’t done yet that should shame me to the core, yet I still resist. I refuse to acknowledge William’s facial [...]
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05 Aug '11 | Bluewolf72 on Positive Gaming
by BlueWolf72
Video games have made messy scenes in news and media. However, for every negative story there are dozens of positive stories that are never be reported. The media tends to focus on the negative and sensationalist alleged impact of gaming. Obviously, we all know the real truth [...]
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04 Aug '11 | Editorials with a z
by Emanuel Moshouris
I write this to you while careening towards Niagara Falls in a Toyota Yaris, on a highway in the middle of New York, mountains hugging the tarmac, guiding the path. I’m going on a road trip through America. Why? Why not? [...]
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28 Jul '11 | Loadal 2
by Emanuel Moshouris
Can you believe it? It's 2011. That's four years after Portal; seven years since Half-Life 2; fifteen years before the release of Episode Three. Among other things, this means that I am old. Uncontrollably old. So old that, not only do I remember Half-Life 2, but also Half-Life 1 [...]
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21 Jul '11 | Forever Fortress
by Emanuel Moshouris
Hopefully, the impending revolts over the News of the World fiasco will hold off long enough for me to finish my classes this week. Beyond that, if I’m really lucky, the tear gas and rocks won’t start flying until later next month, after I board a plane for [...]
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16 Jul '11 | Aaron Games
by BlueWolf72
For me it started with Atari and playing video games at the local arcade. I loved me some Pitfall and Missile Command, ohh and some E.T.. After my Atari 2600 stopped working I decided to make the local arcade my home away from home. The arcade game I fell in love with the most was [...]
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16 Jul '11 | Not so long ago…
by William
I could start this editorial off by saying a long time ago, but that would be pretentious and in the grand scheme of things 15 years isn’t really that long ago. To be truthful, I’m not sure when I began playing video games as I have a horrible memory for those types of things. In fact [...]
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14 Jul '11 | On An X-Wing and a Prayer
by Tyk-Tok
The big joke of my tenure as co-host on Podcast 17 has been that I am the in-house literary expert. The only way that this has really made it onto the show thus far is that I knew how to say some German word, and that I knew what a Cthulhu is. Well, I helped [...]
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14 Jul '11 | Dr. McMahon
by Emanuel Moshouris
Why did I get into gaming? Because video games were, and are, easier than talking to girls. I don’t count the first years when thinking of my past in gaming. I had a NES since I was three, it was like a member of the family to me. My parents were constantly working, and the [...]
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07 Jul '11 | Free, Mature, E-Hat Elation
by Emanuel Moshouris
Are the best things in life free? I’m trying to think of my happiest moments, and there’s always a price tag associated with anything I’ve ever enjoyed. Laser tag, coffee, dressing up as Ron Swanson for Halloween, the Internet, house parties, Super Nintendo, Italy – these all have some sort of cost involved. A troubling [...]
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30 Jun '11 | How did this get here?
by Emanuel Moshouris
I’ve somehow managed to convince Nic into letting me write an editorial for Podcast 17 after an uncountable amount of hours spent groveling and bribing. Originally, I had the idea a few years ago and William had nixed it along with Nic. It just didn’t fit into the scheme at the time, and [...]