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	<title>Comments on: Episode #16</title>
	<atom:link href="http://www.podcast17.com/episodes/16/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.podcast17.com/episodes/16/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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		<title>By: Zaphod</title>
		<link>http://www.podcast17.com/episodes/16/#comment-398</link>
		<dc:creator>Zaphod</dc:creator>
		<pubDate>Sun, 08 Feb 2009 13:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-398</guid>
		<description>One of the best shows yet (to bad I already voted 5 on all the other episodes, now I canÂ´t give this a higher rating :D ).

The StriderMountain announcement was really exciting and it was really interesting to hear more of Curse. Nice with Phillip on the show as well.</description>
		<content:encoded><![CDATA[<p>One of the best shows yet (to bad I already voted 5 on all the other episodes, now I canÂ´t give this a higher rating :D ).</p>
<p>The StriderMountain announcement was really exciting and it was really interesting to hear more of Curse. Nice with Phillip on the show as well.</p>
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	<item>
		<title>By: Tatsur0</title>
		<link>http://www.podcast17.com/episodes/16/#comment-395</link>
		<dc:creator>Tatsur0</dc:creator>
		<pubDate>Thu, 05 Feb 2009 16:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-395</guid>
		<description>Lol great show guys. To answer some questions about the Zombie Panic: Source v1.5 release and the new barricading system.

Q) Why a red hammer and not an obvious board?
A) World models you pick up are the same model that gets placed in the players hands. With our new animations and model swapping we plan to resolve this issue. So in the future it will be obvious

Q) Why are there so few barricades?
A) Not all maps were recompiled in time for the new cades which will be fixed in the future as well. But the map (ZPO_Harvest) you see me barricading in the preview does actually have quite a few.

Q) M4 and Melee animations.
A) Unfortunately those anims were done hours before release. Most of the weapons were done and we didn&#039;t want to keep the old set of hands for those weapons. Was rushed unfortunately but we&#039;ve proven time and time again that we&#039;re dedicated to polishing up existing content as well. We&#039;re already working on the new animations and cleaning them up so we can release something more to what we wanted to release for v1.5

Also our most common gamemode which wasn&#039;t mentioned is objective mode. So on objective maps you don&#039;t have to wait out a time limit or kill off all zombies but instead must complete a set of objectives to win.

Thanks again for mentioning our release!

Cheers,
-ZP Development Team</description>
		<content:encoded><![CDATA[<p>Lol great show guys. To answer some questions about the Zombie Panic: Source v1.5 release and the new barricading system.</p>
<p>Q) Why a red hammer and not an obvious board?<br />
A) World models you pick up are the same model that gets placed in the players hands. With our new animations and model swapping we plan to resolve this issue. So in the future it will be obvious</p>
<p>Q) Why are there so few barricades?<br />
A) Not all maps were recompiled in time for the new cades which will be fixed in the future as well. But the map (ZPO_Harvest) you see me barricading in the preview does actually have quite a few.</p>
<p>Q) M4 and Melee animations.<br />
A) Unfortunately those anims were done hours before release. Most of the weapons were done and we didn&#8217;t want to keep the old set of hands for those weapons. Was rushed unfortunately but we&#8217;ve proven time and time again that we&#8217;re dedicated to polishing up existing content as well. We&#8217;re already working on the new animations and cleaning them up so we can release something more to what we wanted to release for v1.5</p>
<p>Also our most common gamemode which wasn&#8217;t mentioned is objective mode. So on objective maps you don&#8217;t have to wait out a time limit or kill off all zombies but instead must complete a set of objectives to win.</p>
<p>Thanks again for mentioning our release!</p>
<p>Cheers,<br />
-ZP Development Team</p>
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	<item>
		<title>By: Axphin</title>
		<link>http://www.podcast17.com/episodes/16/#comment-394</link>
		<dc:creator>Axphin</dc:creator>
		<pubDate>Thu, 05 Feb 2009 03:54:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-394</guid>
		<description>Phillip was hilarious. Really livened things up a bit. He sounds like Michael Caine on speed!</description>
		<content:encoded><![CDATA[<p>Phillip was hilarious. Really livened things up a bit. He sounds like Michael Caine on speed!</p>
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		<title>By: Mark</title>
		<link>http://www.podcast17.com/episodes/16/#comment-393</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:39:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-393</guid>
		<description>In regards to the GoldenEye Source with two articles back to back, they where posted around 6 hours apart and there was other articles in between but they ended up getting deleted or removed from the front page.</description>
		<content:encoded><![CDATA[<p>In regards to the GoldenEye Source with two articles back to back, they where posted around 6 hours apart and there was other articles in between but they ended up getting deleted or removed from the front page.</p>
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		<title>By: SysOp</title>
		<link>http://www.podcast17.com/episodes/16/#comment-392</link>
		<dc:creator>SysOp</dc:creator>
		<pubDate>Wed, 04 Feb 2009 23:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-392</guid>
		<description>Thanks for mention us. I&#039;ll download the show to listen it on my PDA tomorrow as usually.

Hugs to everyone!</description>
		<content:encoded><![CDATA[<p>Thanks for mention us. I&#8217;ll download the show to listen it on my PDA tomorrow as usually.</p>
<p>Hugs to everyone!</p>
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	</item>
	<item>
		<title>By: axphin</title>
		<link>http://www.podcast17.com/episodes/16/#comment-391</link>
		<dc:creator>axphin</dc:creator>
		<pubDate>Wed, 04 Feb 2009 21:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-391</guid>
		<description>Oh forgot to add that I was thinking that the episode numbers might have something to do with the sub heading &quot;Broadcasting truth to Citizens since the Seven Hour War&quot;.  I figure maybe time has been incrementing since the 7 hour war?  I dunno.  Maybe I&#039;m over thinking it, but it is kind of fun to guess.</description>
		<content:encoded><![CDATA[<p>Oh forgot to add that I was thinking that the episode numbers might have something to do with the sub heading &#8220;Broadcasting truth to Citizens since the Seven Hour War&#8221;.  I figure maybe time has been incrementing since the 7 hour war?  I dunno.  Maybe I&#8217;m over thinking it, but it is kind of fun to guess.</p>
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	<item>
		<title>By: axphin</title>
		<link>http://www.podcast17.com/episodes/16/#comment-390</link>
		<dc:creator>axphin</dc:creator>
		<pubDate>Wed, 04 Feb 2009 21:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-390</guid>
		<description>Haha, that is so funny.  I just started listening to Podcast 17 a few episodes ago and I kept wondering what the numbers meant.  So I thought I&#039;d post the question.  But then I started listening to THIS episode and boom! there&#039;s the question.  Which sucks because now I won&#039;t get the answer as soon as I had hoped.  I kind of figured the numbers were like a made up time scale.  Kind of like a Stardate from Star Trek.  I thought maybe the time started from the first Podcast 17 episode and scaled up from there OR maybe has some tie in with Half Life lore.</description>
		<content:encoded><![CDATA[<p>Haha, that is so funny.  I just started listening to Podcast 17 a few episodes ago and I kept wondering what the numbers meant.  So I thought I&#8217;d post the question.  But then I started listening to THIS episode and boom! there&#8217;s the question.  Which sucks because now I won&#8217;t get the answer as soon as I had hoped.  I kind of figured the numbers were like a made up time scale.  Kind of like a Stardate from Star Trek.  I thought maybe the time started from the first Podcast 17 episode and scaled up from there OR maybe has some tie in with Half Life lore.</p>
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	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.podcast17.com/episodes/16/#comment-389</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Wed, 04 Feb 2009 18:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-389</guid>
		<description>The EB2009 link you said to use in the show is for the mod that has a broken map in it.Use the link under the filefront one to get fixed files.EB2009 is a mod about russian new year at black mesa.No combat,no aliens.

Great show by the way.</description>
		<content:encoded><![CDATA[<p>The EB2009 link you said to use in the show is for the mod that has a broken map in it.Use the link under the filefront one to get fixed files.EB2009 is a mod about russian new year at black mesa.No combat,no aliens.</p>
<p>Great show by the way.</p>
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	<item>
		<title>By: DuckSauce</title>
		<link>http://www.podcast17.com/episodes/16/#comment-388</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Wed, 04 Feb 2009 17:52:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-388</guid>
		<description>I think this was one of the best podcasts yet, especially with the overly happy philip, really cheered up the show :D 
and lol at you guys not knowing about the mace, best part in the whole episode I think :)</description>
		<content:encoded><![CDATA[<p>I think this was one of the best podcasts yet, especially with the overly happy philip, really cheered up the show :D<br />
and lol at you guys not knowing about the mace, best part in the whole episode I think :)</p>
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		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/16/#comment-386</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Wed, 04 Feb 2009 14:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=487#comment-386</guid>
		<description>@Noopy: haha awesome comment; hope you don&#039;t fall asleep cause you are bored; just narcoleptic.</description>
		<content:encoded><![CDATA[<p>@Noopy: haha awesome comment; hope you don&#8217;t fall asleep cause you are bored; just narcoleptic.</p>
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