Episode #17 – ft. Halfquake

This week James from Cry of Fear joins us on the show and we interview MuddaSheep from Half-Quake. We talk about the latest Portal and Left 4 Dead releases and we reveal the meaning behind our, perhaps convoluted, transmission numbers.

Transmission Code: 11393

Extended Show Notes

Introduction

  • 00:00:40 – William, Thomas, James (from Cry of Fear), MuddaSheep (Half_Quake)

Podcast 17 News

  • 00:02:50 – HLC Radio Live
  • 00:03:50 – We need video editors: feedback@podcast17.com
  • 00:04:00 – Number Format

Straight from the mouth of Valve

  • 00:06:30 – Valve Community Updates
  • 00:07:00 – Left 4 Dead reaches 1.8 million retail sales.
  • 00:08:40 – L4D DLC/SDK LMNOP, QRSTUV Details
  • 00:10:30 – Steam Client Update

Left 4 Dead Releases

  • 00:12:00 – City Minami & Death Aboard

Portal Releases

  • 00:14:05 – Anxius Chamber 1
  • 00:14:30 – Escape from CryoLab
  • 00:15:00 – Irrational Chamber
  • 00:15:10 – Map 2

The Release List

  • 00:17:40 – Sector 9
  • 00:18:00 – Camp Trip
  • 00:20:50 – Beta 3 Of Golden Eye Source
  • 00:22:40 – Portal Prelude 1.1.5 Released
  • 00:25:00 – The Great Forever Tomorrow
  • 00:28:30 – StarGate Last Stand
  • 00:28:40 – Dark World Demo
  • 00:30:30 – Secret Lab Assault
  • 00:31:20 – Eternal Silence on Steam
  • 00:32:40 – Dystopia on Steam
  • 00:33:40 – Online Gallery SP Demo
  • 00:38:10 – Rebellion 1.3
  • 00:40:00 – Half-Life 2 Strider Mountain Pre-Release

Media Blitz

  • 00:41:20 – Decadence
  • 00:44:50 – Natural Selection 2 Media
  • 00:49:30 – Neo Tokyo Media
  • 00:50:00 – New Fragout Maps

Topic of the Week

  • 00:51:10 – Albaster Slim
  • 00:52:30 – Source Engine used in virtual fire drill
  • 00:57:10 – Faceposer Tutorials

Interview

  • 00:58:00 – Interview with MuddaSheep from Half-Quake.
  • 01:21:00 – Wrap-up

Download Links

Straight from the mouth of Valve

Portal Releases

Left 4 Dead Releases

The Release List

Media Blitz

Topic of the Week

There are 12 responses to “Episode #17”.

  • DuckSauce says:

    Another great podcast,
    also just to make it clear, Alt’ who did the first map(outpost) has taken over complex, soulfather is gonna take care of his now FOUR maps, the 4th is fo_zone_two

    also here’s some quick inside info: I’ve recently started making it possible for mappers to do more things, such as give each entity a different respawn time and even delayed spawns.
    Also took a first step in a custom map info entity that will allow the mapper to force the gamemode to whatever he wants, toggle sailboat ammo refreshing and more :)

    Also I probably shouldn’t do this but oh well.. for anyone interested here’s a early screenshot of the stopwatch model: http://img7.imageshack.us/img7/6150/stopwatchnq6.jpg

    I believe the glass is missing though :P so it’s not 100% done

  • CubicVirtuoso says:

    Nice … what will the stopwatch do?

  • Daz says:

    Hilarious episode :) The interview with Muddasheep had me rolling time after time.

  • No need for a prize William, being a ‘valued forum member’ with only 2 posts on HLC seem enough honour to me.

  • CubicVirtuoso says:

    Everyone is a valued member :P

  • James says:

    Everyone’s a valued member on HLC, 904. =P

  • James says:

    Oh lol, you were too quick for me William.

  • CubicVirtuoso says:

    haha!

  • azelito says:

    This is the me from last week, just making a comment to prove my DeLorean works.

    Great podcast all in all.
    I’m surprised you didn’t talk about your thoughts on how the gameplay of Decadence looks though. Judging from the trailer it looks nothing like 2 vs 2 tactical action. It looks like 2 vs 2 round based deathmatch with a “might do it if we can’t find the other team”-objective, which is a real let down. If they actually have good gameplay, suited for 4 players, I don’t understand why they didn’t show it in the trailer or at least gave us a hint on how it would be.
    Sure it looks good, but we all know that is just gravy. There’s no point in having a plate of gravy for dinner…

  • DuckSauce says:

    @CubicVirtuoso: Something tells me you only look at media and not text :) in the latest newspost it was already described that the stopwatch grenade will be able to do a time freeze, the most important difference with a icy freeze is that players aren’t affected by gravity.

  • Silence... says:

    Great job! I really liked seeing how much my steam account is worth… =)

  • CubicVirtuoso says:

    @Ducksauce… sorry haha: I have a horrible memory.