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	<title>Comments on: Episode #2</title>
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	<link>http://www.podcast17.com/episodes/2/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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		<title>By: Tyr</title>
		<link>http://www.podcast17.com/episodes/2/#comment-743</link>
		<dc:creator>Tyr</dc:creator>
		<pubDate>Wed, 25 Mar 2009 20:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-743</guid>
		<description>In early stages of development of Half-Life 1, Gordon Freeman was intended to be called Dyson PoincarÃ©, a mix between Freeman Dyson and Jules Henri PoincarÃ©. :)</description>
		<content:encoded><![CDATA[<p>In early stages of development of Half-Life 1, Gordon Freeman was intended to be called Dyson PoincarÃ©, a mix between Freeman Dyson and Jules Henri PoincarÃ©. :)</p>
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		<title>By: aluminum can</title>
		<link>http://www.podcast17.com/episodes/2/#comment-68</link>
		<dc:creator>aluminum can</dc:creator>
		<pubDate>Wed, 05 Nov 2008 18:47:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-68</guid>
		<description>I thoroughly enjoyed the show, i just would like to make one technical comment.  It seems that not everyone&#039;s mic is created equally.  Don&#039;t know how easy of a fix this is, but Phillip and Spy we really hard for me to hear.  I&#039;d turn the volume up and then get blasted away by the next person speaking.

Keep up the great work!</description>
		<content:encoded><![CDATA[<p>I thoroughly enjoyed the show, i just would like to make one technical comment.  It seems that not everyone&#8217;s mic is created equally.  Don&#8217;t know how easy of a fix this is, but Phillip and Spy we really hard for me to hear.  I&#8217;d turn the volume up and then get blasted away by the next person speaking.</p>
<p>Keep up the great work!</p>
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		<title>By: aaron_da_killa</title>
		<link>http://www.podcast17.com/episodes/2/#comment-67</link>
		<dc:creator>aaron_da_killa</dc:creator>
		<pubDate>Mon, 03 Nov 2008 06:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-67</guid>
		<description>Really enjoyed the podcast, was a bit rough around the edges in terms of editing but was really great other wise!!!

mel, I strongly disagree, I think games and such is defiantly an art, everything from the environments, models and textures, to the story and the gameplay is an art. Just because games are fun has nothing to do if they are an art or not, some people may have &quot;fun&quot; while at an art gallery.</description>
		<content:encoded><![CDATA[<p>Really enjoyed the podcast, was a bit rough around the edges in terms of editing but was really great other wise!!!</p>
<p>mel, I strongly disagree, I think games and such is defiantly an art, everything from the environments, models and textures, to the story and the gameplay is an art. Just because games are fun has nothing to do if they are an art or not, some people may have &#8220;fun&#8221; while at an art gallery.</p>
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	<item>
		<title>By: mel</title>
		<link>http://www.podcast17.com/episodes/2/#comment-66</link>
		<dc:creator>mel</dc:creator>
		<pubDate>Sat, 01 Nov 2008 14:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-66</guid>
		<description>I have felt for a long time that the mod-community has always taken it self too serious and needed to lighten up by keeping in mind that at the end of the day we are all part of a big game. There is not enough humor around with too many very serious minded people creating mods that keep to a very stereo type format. Worst still are the reviewers that confound the situation by writing stuff that in most cases portrays the mod has either some serious piece of literature or a review similar to that for the launch of a new car. 

Which brings me to the point of all this; last weeks Podcast17. First let me say I very much enjoyed the show, and here I use the word show deliberately, please mister producer keep it a show. Now to the point; GAMING AN ART, come off it guys this is taking whole thing way beyond the realms of reason, GAMING IS FOR FUN and donâ€™t say the obvious that art can also by fun, just give me more fun thatâ€™s why I play mods, if I want art I will go to the Art gallery. 

Of course producing good mods may include an artistic approach to design, modeling and textures but does the author consider he is producing a work of art? I doubt it; equally does the gamer think to him self while in the middle of some mod; this is very artistic, I think not.  I enjoy playing mods, if Iâ€™m not enjoying a mod I stop playing it and no amount of anyone trying to tell me itâ€™s artistic will make any difference to the fact that I play for fun. Fun can mean different things to different gamers and maybe there are those that get fun by considering that either playing or creating a mod is a form of art, yes sure its creative, itâ€™s design and artistic in ways but itâ€™s a game. Maybe one reason that the community is losing some of its base is that itâ€™s not catering for its members wants.

Anyway, great broadcast guys and the fact that I have penned the above is proof that Podcast17 is alive and kicking.</description>
		<content:encoded><![CDATA[<p>I have felt for a long time that the mod-community has always taken it self too serious and needed to lighten up by keeping in mind that at the end of the day we are all part of a big game. There is not enough humor around with too many very serious minded people creating mods that keep to a very stereo type format. Worst still are the reviewers that confound the situation by writing stuff that in most cases portrays the mod has either some serious piece of literature or a review similar to that for the launch of a new car. </p>
<p>Which brings me to the point of all this; last weeks Podcast17. First let me say I very much enjoyed the show, and here I use the word show deliberately, please mister producer keep it a show. Now to the point; GAMING AN ART, come off it guys this is taking whole thing way beyond the realms of reason, GAMING IS FOR FUN and donâ€™t say the obvious that art can also by fun, just give me more fun thatâ€™s why I play mods, if I want art I will go to the Art gallery. </p>
<p>Of course producing good mods may include an artistic approach to design, modeling and textures but does the author consider he is producing a work of art? I doubt it; equally does the gamer think to him self while in the middle of some mod; this is very artistic, I think not.  I enjoy playing mods, if Iâ€™m not enjoying a mod I stop playing it and no amount of anyone trying to tell me itâ€™s artistic will make any difference to the fact that I play for fun. Fun can mean different things to different gamers and maybe there are those that get fun by considering that either playing or creating a mod is a form of art, yes sure its creative, itâ€™s design and artistic in ways but itâ€™s a game. Maybe one reason that the community is losing some of its base is that itâ€™s not catering for its members wants.</p>
<p>Anyway, great broadcast guys and the fact that I have penned the above is proof that Podcast17 is alive and kicking.</p>
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	<item>
		<title>By: jdshald</title>
		<link>http://www.podcast17.com/episodes/2/#comment-65</link>
		<dc:creator>jdshald</dc:creator>
		<pubDate>Sat, 01 Nov 2008 01:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-65</guid>
		<description>Great episode. I am so exited that there is finally a half life / valve dedicated podcast. I listen to you guys on my psp with rss feeds every week. Keep up the great work.

Jeromy</description>
		<content:encoded><![CDATA[<p>Great episode. I am so exited that there is finally a half life / valve dedicated podcast. I listen to you guys on my psp with rss feeds every week. Keep up the great work.</p>
<p>Jeromy</p>
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		<title>By: Rosco</title>
		<link>http://www.podcast17.com/episodes/2/#comment-64</link>
		<dc:creator>Rosco</dc:creator>
		<pubDate>Fri, 31 Oct 2008 18:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-64</guid>
		<description>Thanks CV, I&#039;ll keep that in mind!

Can we make requests for Podcast 17 guests/interviews? I know it may be extremely difficult to catch this guy, but I&#039;d love to hear from Neil Manke.</description>
		<content:encoded><![CDATA[<p>Thanks CV, I&#8217;ll keep that in mind!</p>
<p>Can we make requests for Podcast 17 guests/interviews? I know it may be extremely difficult to catch this guy, but I&#8217;d love to hear from Neil Manke.</p>
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	<item>
		<title>By: DuckSauce</title>
		<link>http://www.podcast17.com/episodes/2/#comment-63</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Fri, 31 Oct 2008 13:09:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-63</guid>
		<description>Done,
and it&#039;s no problem, I can understand, seen how many people replying and stuff so I can only imagine how many are sending you guys mails so it&#039;s logical things get lost in there :)</description>
		<content:encoded><![CDATA[<p>Done,<br />
and it&#8217;s no problem, I can understand, seen how many people replying and stuff so I can only imagine how many are sending you guys mails so it&#8217;s logical things get lost in there :)</p>
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	</item>
	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/2/#comment-62</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Fri, 31 Oct 2008 12:43:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-62</guid>
		<description>@DuckSauce Try sending it again, might of got lost in the fray of things. You have the right email address. Sorry we didn&#039;t get to you in a timely matter.</description>
		<content:encoded><![CDATA[<p>@DuckSauce Try sending it again, might of got lost in the fray of things. You have the right email address. Sorry we didn&#8217;t get to you in a timely matter.</p>
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	</item>
	<item>
		<title>By: DuckSauce</title>
		<link>http://www.podcast17.com/episodes/2/#comment-61</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Fri, 31 Oct 2008 11:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-61</guid>
		<description>Great podcasts
one thing though:
In this podcast you say contact information is on the site but it&#039;s not. I tried mailing the mentioned feedback mail. 

I mailed to: feedback@podcast17.com

but I&#039;m not 100% sure if I got it right since I didnt get a reply in over a day.
though considering your popularity I&#039;m assuming there&#039;s a ton of chicks holding you down because they stored you like a herd of elephants and are unable to read and answer all your mail.
Or maybe it just got lost in the mail or I spelled the mail wrong.

So yeah lemme know if I got the mail address right, if not I can send it again.

Anyway so yeah great podcast, while I&#039;m still a fan of multiplayer games I think that when it comes to zombies or funny singleplayer games then co-op is awesome to. 
And alot of multiplayer games do bring alot of the same but there are some real jewels out there and multiplay does extend replayabilty. rated 5/5</description>
		<content:encoded><![CDATA[<p>Great podcasts<br />
one thing though:<br />
In this podcast you say contact information is on the site but it&#8217;s not. I tried mailing the mentioned feedback mail. </p>
<p>I mailed to: <a href="mailto:feedback@podcast17.com">feedback@podcast17.com</a></p>
<p>but I&#8217;m not 100% sure if I got it right since I didnt get a reply in over a day.<br />
though considering your popularity I&#8217;m assuming there&#8217;s a ton of chicks holding you down because they stored you like a herd of elephants and are unable to read and answer all your mail.<br />
Or maybe it just got lost in the mail or I spelled the mail wrong.</p>
<p>So yeah lemme know if I got the mail address right, if not I can send it again.</p>
<p>Anyway so yeah great podcast, while I&#8217;m still a fan of multiplayer games I think that when it comes to zombies or funny singleplayer games then co-op is awesome to.<br />
And alot of multiplayer games do bring alot of the same but there are some real jewels out there and multiplay does extend replayabilty. rated 5/5</p>
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	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/2/#comment-60</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=93#comment-60</guid>
		<description>Hey everyone, thanks for the awesome comments and best wishes. 

@Rosco If you ever need someone to play decay with add me on steam: cubicvirtuoso (or panfrie), or cubicvirtuoso@gmail.com; try either one.

@SPY-maps We will keep the entire podcast Half-Life and Valve related so don&#039;t worry!!!

@asdf This is in the works, but that&#039;s all I can say for now

@Corey Willis I don&#039;t believe his voice is changed :P are you referring to Phillip or Spy from Strider Mountain? We use Windows to record the podcast, we have a seperate box that is hooked up listening in on the Ventrilo conversation which is recorded over audacity. We are not using Skype because it doesn&#039;t allow for proper &quot;two people talking at once&quot;. This next episode should be a lot better in terms of audio quailty cause I have an equalizer now running on the recording PC (everyones voices should be the same level); check out www.weeklygameclub.com for an example.

@Toc Most of us at Podcast17 LOVE coop mods. I personally am not really a fan of MP mods either, but I will play them to give them a shot.</description>
		<content:encoded><![CDATA[<p>Hey everyone, thanks for the awesome comments and best wishes. </p>
<p>@Rosco If you ever need someone to play decay with add me on steam: cubicvirtuoso (or panfrie), or <a href="mailto:cubicvirtuoso@gmail.com">cubicvirtuoso@gmail.com</a>; try either one.</p>
<p>@SPY-maps We will keep the entire podcast Half-Life and Valve related so don&#8217;t worry!!!</p>
<p>@asdf This is in the works, but that&#8217;s all I can say for now</p>
<p>@Corey Willis I don&#8217;t believe his voice is changed :P are you referring to Phillip or Spy from Strider Mountain? We use Windows to record the podcast, we have a seperate box that is hooked up listening in on the Ventrilo conversation which is recorded over audacity. We are not using Skype because it doesn&#8217;t allow for proper &#8220;two people talking at once&#8221;. This next episode should be a lot better in terms of audio quailty cause I have an equalizer now running on the recording PC (everyones voices should be the same level); check out <a href="http://www.weeklygameclub.com" rel="nofollow">http://www.weeklygameclub.com</a> for an example.</p>
<p>@Toc Most of us at Podcast17 LOVE coop mods. I personally am not really a fan of MP mods either, but I will play them to give them a shot.</p>
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