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	<title>Comments on: Episode #3</title>
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	<description>A weekly verbal tour of the Half-Life community.</description>
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		<title>By: MrTwoVideoCards</title>
		<link>http://www.podcast17.com/episodes/3/#comment-123</link>
		<dc:creator>MrTwoVideoCards</dc:creator>
		<pubDate>Mon, 17 Nov 2008 08:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-123</guid>
		<description>Fantastic work guys, I really enjoy listening too this while mapping. Keep it going!</description>
		<content:encoded><![CDATA[<p>Fantastic work guys, I really enjoy listening too this while mapping. Keep it going!</p>
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		<title>By: Kasperg</title>
		<link>http://www.podcast17.com/episodes/3/#comment-118</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Fri, 14 Nov 2008 17:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-118</guid>
		<description>On the debate of user opinions taking part in how modmakers do their work, I think the limit should be very clear. Thinking from a mappers perspective, the idea of modmakers dedicating hours, months and even years of their lifes to the objective of pleasing some people and catering to their tastes more than the mapper&#039;s own tastes sounds ridiculous. I can imagine real game studios doing this because their product will be sold for money, but amateur level designers get nothing from players besides criticism (sometimes harsh) and positive comments.
Sticking to a vision (if the vision is good enough) is sometimes the only thing that keeps a mod-maker motivated to go on. I don&#039;t agree with the concept of the majority having anything to say about what I&#039;m dedicating my private time to just because they are the majority. 
That doesn&#039;t mean level designers should ignore input and suggestions (a lot of good stuff comes out of feedback), but these shouldn&#039;t change the roots of a map or mod unless the mapper or modder actually agrees with the proposed changes or additions. 
As long as there&#039;s a few people enjoying your work and your original vision, you have achieved your goal. The rest of those players can still play anything else they feel is better or adapts more to their tastes, because mods will only take your time (an infinitely smaller time than it takes from level designers to actually create the content), not your money.</description>
		<content:encoded><![CDATA[<p>On the debate of user opinions taking part in how modmakers do their work, I think the limit should be very clear. Thinking from a mappers perspective, the idea of modmakers dedicating hours, months and even years of their lifes to the objective of pleasing some people and catering to their tastes more than the mapper&#8217;s own tastes sounds ridiculous. I can imagine real game studios doing this because their product will be sold for money, but amateur level designers get nothing from players besides criticism (sometimes harsh) and positive comments.<br />
Sticking to a vision (if the vision is good enough) is sometimes the only thing that keeps a mod-maker motivated to go on. I don&#8217;t agree with the concept of the majority having anything to say about what I&#8217;m dedicating my private time to just because they are the majority.<br />
That doesn&#8217;t mean level designers should ignore input and suggestions (a lot of good stuff comes out of feedback), but these shouldn&#8217;t change the roots of a map or mod unless the mapper or modder actually agrees with the proposed changes or additions.<br />
As long as there&#8217;s a few people enjoying your work and your original vision, you have achieved your goal. The rest of those players can still play anything else they feel is better or adapts more to their tastes, because mods will only take your time (an infinitely smaller time than it takes from level designers to actually create the content), not your money.</p>
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	</item>
	<item>
		<title>By: Flynn</title>
		<link>http://www.podcast17.com/episodes/3/#comment-100</link>
		<dc:creator>Flynn</dc:creator>
		<pubDate>Mon, 10 Nov 2008 21:01:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-100</guid>
		<description>I have listened since the pilot episode and I am enjoying the debates a lot.

Emanuel said about not releasing first maps. I disagree with this, if you don&#039;t want to download it, then don&#039;t. I would understand if you didn&#039;t realise it was a first attempt, but you said you could see for yourself that it was.

This brings me to another thing. I don&#039;t think gamers appreciate the huge amount of work that goes on to make a map. A good map will take several months to develop only to take half an hour to play. With maps in general gamers seem to be all ready to dish out criticism but seem to be short on good things to say about it. The same goes for modifications.

I am not saying you guys in particular but I am saying the general gaming community. One should appreciate all but the worst of maps, because, after all, it is free, ya know? It was nice to hear that nopk was watching the Formula 1, nice to see that you guys have interests out side of gaming ;=p ;=)</description>
		<content:encoded><![CDATA[<p>I have listened since the pilot episode and I am enjoying the debates a lot.</p>
<p>Emanuel said about not releasing first maps. I disagree with this, if you don&#8217;t want to download it, then don&#8217;t. I would understand if you didn&#8217;t realise it was a first attempt, but you said you could see for yourself that it was.</p>
<p>This brings me to another thing. I don&#8217;t think gamers appreciate the huge amount of work that goes on to make a map. A good map will take several months to develop only to take half an hour to play. With maps in general gamers seem to be all ready to dish out criticism but seem to be short on good things to say about it. The same goes for modifications.</p>
<p>I am not saying you guys in particular but I am saying the general gaming community. One should appreciate all but the worst of maps, because, after all, it is free, ya know? It was nice to hear that nopk was watching the Formula 1, nice to see that you guys have interests out side of gaming ;=p ;=)</p>
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	<item>
		<title>By: DuckSauce</title>
		<link>http://www.podcast17.com/episodes/3/#comment-99</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Mon, 10 Nov 2008 15:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-99</guid>
		<description>@PlanetPhilip

awesome then:)
and yeah webmasters are important to, if not the mod world would be a much more boring world :)
excting stuff like ModDB really stimulate the modding community;)</description>
		<content:encoded><![CDATA[<p>@PlanetPhilip</p>
<p>awesome then:)<br />
and yeah webmasters are important to, if not the mod world would be a much more boring world :)<br />
excting stuff like ModDB really stimulate the modding community;)</p>
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	</item>
	<item>
		<title>By: PlanetPhillip</title>
		<link>http://www.podcast17.com/episodes/3/#comment-98</link>
		<dc:creator>PlanetPhillip</dc:creator>
		<pubDate>Mon, 10 Nov 2008 11:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-98</guid>
		<description>@DuckSauce,

We are not worried about running out of things to talk about, the reverse in fact.  We often have to cut short conversation because of the time factor.  We also plan to try and have at least one interview per transmission, as we have had so far.  However, we made the conscious decision to also try and include webmasters because we feel they are an integral part of the community.  It just happens that they have been 2 out of 3 so far.  We will be contacting lots of mods teams in the future.  You have no need to worry about the podcast becoming monthly.

@RawMeat3000,
The intro was us just having a bit of fun and trying to keep with the theme.  We&#039;ll probably change it soon to something more generic and shorter.  Stay Tuned.</description>
		<content:encoded><![CDATA[<p>@DuckSauce,</p>
<p>We are not worried about running out of things to talk about, the reverse in fact.  We often have to cut short conversation because of the time factor.  We also plan to try and have at least one interview per transmission, as we have had so far.  However, we made the conscious decision to also try and include webmasters because we feel they are an integral part of the community.  It just happens that they have been 2 out of 3 so far.  We will be contacting lots of mods teams in the future.  You have no need to worry about the podcast becoming monthly.</p>
<p>@RawMeat3000,<br />
The intro was us just having a bit of fun and trying to keep with the theme.  We&#8217;ll probably change it soon to something more generic and shorter.  Stay Tuned.</p>
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	</item>
	<item>
		<title>By: RawMeat3000</title>
		<link>http://www.podcast17.com/episodes/3/#comment-97</link>
		<dc:creator>RawMeat3000</dc:creator>
		<pubDate>Sun, 09 Nov 2008 04:54:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-97</guid>
		<description>I&#039;m liking these podcasts more and more every time I listen to them, and I&#039;m definitely looking forward to the next episode. But honestly the intro is a bit cheesy.</description>
		<content:encoded><![CDATA[<p>I&#8217;m liking these podcasts more and more every time I listen to them, and I&#8217;m definitely looking forward to the next episode. But honestly the intro is a bit cheesy.</p>
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	<item>
		<title>By: Frank Jaeger</title>
		<link>http://www.podcast17.com/episodes/3/#comment-96</link>
		<dc:creator>Frank Jaeger</dc:creator>
		<pubDate>Sun, 09 Nov 2008 00:30:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-96</guid>
		<description>I agree with discrate that you should just be doing the podcast, although i will say you did a decent job of doing both, there was some times you didn&#039;t say anything but alteast there were no times that they asked you something and you didn&#039;t know what they were talking about</description>
		<content:encoded><![CDATA[<p>I agree with discrate that you should just be doing the podcast, although i will say you did a decent job of doing both, there was some times you didn&#8217;t say anything but alteast there were no times that they asked you something and you didn&#8217;t know what they were talking about</p>
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	<item>
		<title>By: nopk</title>
		<link>http://www.podcast17.com/episodes/3/#comment-95</link>
		<dc:creator>nopk</dc:creator>
		<pubDate>Sat, 08 Nov 2008 20:13:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-95</guid>
		<description>@Discrete
It wasn&#039;t an interview. I was a guest. I was merely there to offer my mis-informed American opinion to the show.</description>
		<content:encoded><![CDATA[<p>@Discrete<br />
It wasn&#8217;t an interview. I was a guest. I was merely there to offer my mis-informed American opinion to the show.</p>
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	</item>
	<item>
		<title>By: Discrate</title>
		<link>http://www.podcast17.com/episodes/3/#comment-94</link>
		<dc:creator>Discrate</dc:creator>
		<pubDate>Sat, 08 Nov 2008 17:57:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-94</guid>
		<description>*discrate lol.

Doesnt matter, if your going to do an interveiw, do it. Dont go oh im watching something haha.</description>
		<content:encoded><![CDATA[<p>*discrate lol.</p>
<p>Doesnt matter, if your going to do an interveiw, do it. Dont go oh im watching something haha.</p>
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	<item>
		<title>By: nopk</title>
		<link>http://www.podcast17.com/episodes/3/#comment-93</link>
		<dc:creator>nopk</dc:creator>
		<pubDate>Sat, 08 Nov 2008 17:28:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=133#comment-93</guid>
		<description>@Discrete

It was the last race of the Formula one championship.</description>
		<content:encoded><![CDATA[<p>@Discrete</p>
<p>It was the last race of the Formula one championship.</p>
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