Episode #36

This week we're joined by Phillip and briefly by Glenn from HalfLife2.net. We discuss what makes HL more than just an FPS and we're asked about how modding effects the gaming industry. Phillip announces dm2sp and Thomas announces HoE release date.

Transmission Code: 14585 (#36)

Sorry the post is late, my internet died yesterday and then I went to sleep because I’d been awake for far too long.Nic

Extended Show Notes

Introduction

  • 00:00:30 – William, Emanuel and Thomas are joined by Phillip and Glenn from Half-Life 2.net

Podcast17 News

  • 00:02:40 – Stratofarius’ June-July P17 Community Calendar.
  • 00:03:20 – Phillip from PlanetPhillip announces dm2sp.com.

From the Mouth of Valve

  • 00:16:10 – Steam Community Feature Additions
  • 00:16:40 – Steam client update released
  • 00:18:20 – Source SDK Update Released
  • 00:21:40 – Smashball now availiable on Steam.
  • 00:22:50 – Left 4 Dead Authoring Tools/SDK Update and Integration Details.

Releases

  • 00:24:10 – Wasteland w/Combat (Half-Life 2: Episode Two)
  • 00:27:10 – City 45 (Half-Life 2: Episode Two)
  • 00:30:20 – Ghost in the Machine (Half-Life 2: Episode Two)
  • 00:34:00 – Flash Flood (Half-Life 2: Episode Two)
  • 00:29:30 – Rat’s Nest (Half-Life 2: Episode Two)
  • 00:41:50 – Escape by =EX-Mo= (Half-Life 2)
  • 00:44:20 – Smashball on Steam (Half-Life 2)
  • 00:44:45 – ZombieMod: Source v1.40 (Half-Life 2)

Media Blitz

  • 00:46:10 – Heart of Evil: Napalm Edition – Release Date June 24th.
  • 00:51:10 – Neotokyo Noob Hints.
  • 00:51:10 – ModDB: NEOTOKYO° – Humble Beginnings.
  • 00:59:30 – JailBreak: Source Update.
  • 01:02:00 – No More Room in Hell is back in action on ModDB!
  • 01:05:00 – City 17: Episode 1 – 3 Day Update.
  • 01:06:00 – Age of Chivalry CR2 Update Due in June!
  • 01:07:35 – Black Mesa – ST Skybox Video.
    • There were a lot more videos by Black Mesa on the same day, some better than this one, but somehow we didn’t to notice them until after recording.

Listener Audio Question

  • 01:08:35 – Nighthawk from CSNation.com asks us about ways modding effects the gaming industry.

Question / Discussion

  • 01:19:00 – Is Half-Life 2 just a First Person Shooter?
    • Can Half-Life 2 be modded for gameplay styles other than FPS?
    • Why there are only a few HL2 mods using other gameplay styles?
    • Did Portal inspire people to make non-shooting mods?
  • 01:24:50 – Planet Phillip Poll “Why don’t modders use the Magnusson Device?”
  • 01:29:20 – Wrap-up.

Download Links

Podcast17 News

From the Mouth of Valve

Releases

Media Blitz

Question / Discussion

Other Links

There are 17 responses to “Episode #36”.

  • enablerbr says:

    regarding the modding effects the gaming industry question. i only bought UT3 for the mods that would come out for it and not to play UT3 game. i also didn’t buy F.E.A.R. 2 because they decided not to release a mod sdk for it. though i might pick it up when it hits bargin basement pricing.

  • Stratofarius says:

    Excellent episode.

  • cubicvirtuoso says:

    @enablerbr: I did the same thing with UT3 and UT2K4 or whatever.

  • stenchy says:

    Hey guys,

    Thanks for the comments on the article, but it wasn’t a preview. The humble beginnings tagline refers to how the team started with the Unreal 2 engine and moved on from there. I think the more interesting story and way to create attachment to a mod/game (from a grassroots approach) is to go beneath the surface. In NEOTOKYO’s case, they all started out with no game dev experience (only 1 had any pro training) to where they now all work at studios. The article made use of the wealth of content NEOTOKYO had hidden away and may have otherwise never surfaced publicly. Much more effective in building buzz than writing something that’s basically an embellished fanboy comment (sorry, nopk), but also more work.

    At the end of the day, I believe reviews and impressions should detail the “experience” not just the mechanics. Creating value in content is important for sites like ModDB and PHL. The more you push out content that contains no real meat, the less credible and attractive an outlet you are – to developers and gamers alike. Oh, and have lots of pictures, people like pictures.

  • nopk says:

    @Stenchy
    No, you’re wrong.

    Love,
    nopk

  • Da Fat Cat says:

    @nopk
    No, ur a poo face

    Love,
    Da Fat Cat

  • tbk says:

    Convincing nopk that he is wrong is like convincing the ocean that it isn’t wet;

  • CubicVirtuoso says:

    @stency: Thanks for the clarification, I really did enjoy your article. I thought it was extremely well written. Plus it was good ammunition towards the PHL article :P

    @Da Fat Cat: Comment edited n00b.

  • Da Fat Cat says:

    Oh crap, William’s undermining my free speech!

  • tbk says:

    free speech is a myth;

  • svbg869 says:

    sick pod cast as always
    every thing said is true
    EXCEPT Z IS THE UP AND DOWN AXIS
    NOT Y

    track mania nations forever is free off steam if you guys did not know that
    i think you did, but for anyone who did not know, there you go
    go DL it
    play it
    DL the tracks i have made :P, i made the tracks because i got tired of dealing with hammers crap (crashing) anyways Link: link

  • svbg869 says:

    what in the fack
    http://tmnforever.tm-exchange.com/main.aspx?action=threadshow&id=1019669&page=auto#auto
    will that work? apparently the mini link fails

  • enablerbr says:

    “Heart of Evil: Napalm Edition – Release Date June 24th.” any update?

  • Nic says:

    @enablebr: http://www.moddb.com/mods/heart-of-evil-napalm-editon
    Seems they moved it to the 28th.

    “Editor321: We are working on getting the files together now. Still aiming for the 28th, but we shall see. :D”

  • Editor321 says:

    Quote from Mod Db Page:

    “This is what a lot of you have been waiting for, we are aiming to release June 24, 2009. Thats the goal and I am warning you that it will be anytime between then and the end of June.”

  • Creeding says:

    I hope its a girl.

  • CrowbarSka says:

    In Hammer, Z is the vertical axis (depth). X and Y are latitude and longitude (you will see these top if you are looking top down). Emanuel is wrong!

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