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	<title>Comments on: Episode #37</title>
	<atom:link href="http://www.podcast17.com/episodes/37/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.podcast17.com/episodes/37/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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		<title>By: Matthew Dryden</title>
		<link>http://www.podcast17.com/episodes/37/#comment-4075</link>
		<dc:creator>Matthew Dryden</dc:creator>
		<pubDate>Mon, 06 Jul 2009 17:03:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-4075</guid>
		<description>@Sortie: Doh! I didn&#039;t realize that was private information as it seemed just like any normal descrption. I&#039;ll send you another message, sorry my friend!</description>
		<content:encoded><![CDATA[<p>@Sortie: Doh! I didn&#8217;t realize that was private information as it seemed just like any normal descrption. I&#8217;ll send you another message, sorry my friend!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sortie</title>
		<link>http://www.podcast17.com/episodes/37/#comment-4070</link>
		<dc:creator>Sortie</dc:creator>
		<pubDate>Mon, 06 Jul 2009 13:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-4070</guid>
		<description>&quot;So, you hear that, Maxsi? You&#039;re gonna get shot. So watch out.&quot;

Apart for death-threats - it was a fun surprise to be featured on this podcast. And Maxsi Distribution has been in development for over a year and has been working for over 6 months, way before you mentioned it on this podcast. And the system is free in the first place - anyone can use the system if they provide the bandwidth themselves, unless they go through a simple application process like discussed in the podcast.

It was also surprising to have a private email to Matthew Dryden qouted, but I don&#039;t mind it. ;-)</description>
		<content:encoded><![CDATA[<p>&#8220;So, you hear that, Maxsi? You&#8217;re gonna get shot. So watch out.&#8221;</p>
<p>Apart for death-threats &#8211; it was a fun surprise to be featured on this podcast. And Maxsi Distribution has been in development for over a year and has been working for over 6 months, way before you mentioned it on this podcast. And the system is free in the first place &#8211; anyone can use the system if they provide the bandwidth themselves, unless they go through a simple application process like discussed in the podcast.</p>
<p>It was also surprising to have a private email to Matthew Dryden qouted, but I don&#8217;t mind it. ;-)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warmfuzzy</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3952</link>
		<dc:creator>Warmfuzzy</dc:creator>
		<pubDate>Thu, 02 Jul 2009 06:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3952</guid>
		<description>Thanks again guys for having Smashball Labs on the &#039;cast.  Krenzo and I had a great time.  I loved the format, and the questions, and enjoyed addressing the challenges you had for us for some of our plans.  We&#039;d be glad to come back anytime, even if I do have to get up at the a$$crack of dawn to attend ;)</description>
		<content:encoded><![CDATA[<p>Thanks again guys for having Smashball Labs on the &#8216;cast.  Krenzo and I had a great time.  I loved the format, and the questions, and enjoyed addressing the challenges you had for us for some of our plans.  We&#8217;d be glad to come back anytime, even if I do have to get up at the a$$crack of dawn to attend ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kamikazemelon</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3918</link>
		<dc:creator>Kamikazemelon</dc:creator>
		<pubDate>Wed, 01 Jul 2009 03:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3918</guid>
		<description>Awesome to see the Smashball team interviewed. Just discovered podcast 17 as well; I&#039;m gonna tune in more :P</description>
		<content:encoded><![CDATA[<p>Awesome to see the Smashball team interviewed. Just discovered podcast 17 as well; I&#8217;m gonna tune in more :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kthnxbye</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3915</link>
		<dc:creator>kthnxbye</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:17:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3915</guid>
		<description>Discovered podcast 17 a week or two ago and I&#039;m loving it. Keep it up!</description>
		<content:encoded><![CDATA[<p>Discovered podcast 17 a week or two ago and I&#8217;m loving it. Keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moc</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3913</link>
		<dc:creator>moc</dc:creator>
		<pubDate>Wed, 01 Jul 2009 01:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3913</guid>
		<description>Just for the record (and because im an insufferable backseat driver): The FA:S guys did make their own playermodels:

http://www.moddb.com/mods/firearmssource/news/red-player-model-prone-and-tc-rubble-showcase

Now the attachments make a bit more sense.. :P</description>
		<content:encoded><![CDATA[<p>Just for the record (and because im an insufferable backseat driver): The FA:S guys did make their own playermodels:</p>
<p><a href="http://www.moddb.com/mods/firearmssource/news/red-player-model-prone-and-tc-rubble-showcase" rel="nofollow">http://www.moddb.com/mods/firearmssource/news/red-player-model-prone-and-tc-rubble-showcase</a></p>
<p>Now the attachments make a bit more sense.. :P</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stratofarius</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3902</link>
		<dc:creator>Stratofarius</dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3902</guid>
		<description>We got a batch of HOT stuff for you guys...</description>
		<content:encoded><![CDATA[<p>We got a batch of HOT stuff for you guys&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herr_Alien</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3895</link>
		<dc:creator>Herr_Alien</dc:creator>
		<pubDate>Tue, 30 Jun 2009 12:57:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3895</guid>
		<description>You forgot about Crosus. It&#039;s the mod distribution system from ISOTX. So, Emanuel, I guess you have to break an extra set of knee caps :)</description>
		<content:encoded><![CDATA[<p>You forgot about Crosus. It&#8217;s the mod distribution system from ISOTX. So, Emanuel, I guess you have to break an extra set of knee caps :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: medve</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3892</link>
		<dc:creator>medve</dc:creator>
		<pubDate>Tue, 30 Jun 2009 11:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3892</guid>
		<description>valve had a offical blog thing about the server browser. http://left4dead411.com/news/2008/11/server-browser-available/</description>
		<content:encoded><![CDATA[<p>valve had a offical blog thing about the server browser. <a href="http://left4dead411.com/news/2008/11/server-browser-available/" rel="nofollow">http://left4dead411.com/news/2008/11/server-browser-available/</a></p>
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	</item>
	<item>
		<title>By: Matthew Dryden</title>
		<link>http://www.podcast17.com/episodes/37/#comment-3889</link>
		<dc:creator>Matthew Dryden</dc:creator>
		<pubDate>Tue, 30 Jun 2009 09:44:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=885#comment-3889</guid>
		<description>&quot;Is this fun to watch?&quot;

That line has stuck with me since Sunday. I actually had a few discussions with my own team members about some of the main topics in this interview and how they might apply to Modular Combat. So very interesting.</description>
		<content:encoded><![CDATA[<p>&#8220;Is this fun to watch?&#8221;</p>
<p>That line has stuck with me since Sunday. I actually had a few discussions with my own team members about some of the main topics in this interview and how they might apply to Modular Combat. So very interesting.</p>
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