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	<title>Comments on: Episode #4</title>
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	<link>http://www.podcast17.com/episodes/4/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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		<title>By: Grace</title>
		<link>http://www.podcast17.com/episodes/4/#comment-479</link>
		<dc:creator>Grace</dc:creator>
		<pubDate>Sat, 28 Feb 2009 10:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-479</guid>
		<description>Does someone know when Secret Service for Xbox360 will be released?</description>
		<content:encoded><![CDATA[<p>Does someone know when Secret Service for Xbox360 will be released?</p>
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	</item>
	<item>
		<title>By: Mia</title>
		<link>http://www.podcast17.com/episodes/4/#comment-478</link>
		<dc:creator>Mia</dc:creator>
		<pubDate>Sat, 28 Feb 2009 10:16:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-478</guid>
		<description>Does someone know when Riddick for Xbox360 will be released?</description>
		<content:encoded><![CDATA[<p>Does someone know when Riddick for Xbox360 will be released?</p>
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	</item>
	<item>
		<title>By: Dec</title>
		<link>http://www.podcast17.com/episodes/4/#comment-167</link>
		<dc:creator>Dec</dc:creator>
		<pubDate>Tue, 25 Nov 2008 22:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-167</guid>
		<description>Hey,

I&#039;m Dec, the only developer and team member of The Mortewood Plaza.

If you actually read about my mod you will discover its not just a bunch of &quot;Crowbar Replacements&quot; its a mas array of melee and normal weapons, all with different damage and animations. The reason their is so many is because the mod is based on Dead Rising for Xbox360 with the weapons.

If you do happen to read up on Mortewood you will find that it is really early, and that weapons are not the only feature, they happen to be the thing i&#039;m furthest ahead in with the mod, and that is the reason allot of these are shown as of yet.

My main goal is to fill everyone needs with a mod. This includes:
- Many new maps.
- Many new weapons.
- Allot of game time and game play.
- Large variation of game types and game modes.
- Multiplayer &amp; Singleplayer and eventually Co-op game play.
- Good storyline.
- Hours of zombie killing fun.
- And anything else that can be thought of i will tackle.

Just remember its hard being a one man team, the only thing keeping me going is the enthusiasm and praise i get for making it :P

And so there is so many features planned, and the weapons are just one of these many features.

I hope this will make you look more into my mod, maybe check some of the new media, and comment on the new ideas and give you feedback through another AMAZING pod cast!

I enjoyed it, and although i wanted nothing but praise, like everyone does :P, it was still an awesome listen, and i&#039;m happy that you included me.

Thanks. x</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>I&#8217;m Dec, the only developer and team member of The Mortewood Plaza.</p>
<p>If you actually read about my mod you will discover its not just a bunch of &#8220;Crowbar Replacements&#8221; its a mas array of melee and normal weapons, all with different damage and animations. The reason their is so many is because the mod is based on Dead Rising for Xbox360 with the weapons.</p>
<p>If you do happen to read up on Mortewood you will find that it is really early, and that weapons are not the only feature, they happen to be the thing i&#8217;m furthest ahead in with the mod, and that is the reason allot of these are shown as of yet.</p>
<p>My main goal is to fill everyone needs with a mod. This includes:<br />
- Many new maps.<br />
- Many new weapons.<br />
- Allot of game time and game play.<br />
- Large variation of game types and game modes.<br />
- Multiplayer &amp; Singleplayer and eventually Co-op game play.<br />
- Good storyline.<br />
- Hours of zombie killing fun.<br />
- And anything else that can be thought of i will tackle.</p>
<p>Just remember its hard being a one man team, the only thing keeping me going is the enthusiasm and praise i get for making it :P</p>
<p>And so there is so many features planned, and the weapons are just one of these many features.</p>
<p>I hope this will make you look more into my mod, maybe check some of the new media, and comment on the new ideas and give you feedback through another AMAZING pod cast!</p>
<p>I enjoyed it, and although i wanted nothing but praise, like everyone does :P, it was still an awesome listen, and i&#8217;m happy that you included me.</p>
<p>Thanks. x</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PlanetPhillip</title>
		<link>http://www.podcast17.com/episodes/4/#comment-121</link>
		<dc:creator>PlanetPhillip</dc:creator>
		<pubDate>Sun, 16 Nov 2008 08:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-121</guid>
		<description>Firstly, sorry for the lack of replies from me.

@Discreate:
We haven&#039;t changed the structure of the show.  Perhaps because we didn&#039;t get so sidetracked with discussions this week during the news it looked that way.

@Hectic Glenn: Thanks for the update.  We&#039;ll probably mention it in the next show.

@VaLvEr: Thank you for staying positive.  You need to read the comments to your demos very carefully because they contain the changes you need to make to improve.  A prefect example is the very beginning.  I mentioned in my original comments that it was easy to get stuck behind the wire fence.  I don&#039;t believe you changed this.  Generally try and ask yourself, why am I putting this feature here?  Is it realistic?

@Snotball: Glad to have you along for the ride!

@azelito: Thank you sir.  I love the phrase &quot;giga-candels&quot;

@Otto: We&#039;ll probably be changing the format of the trivia to something moire like an explanation rather than a simple question.  Glad you liked the show.</description>
		<content:encoded><![CDATA[<p>Firstly, sorry for the lack of replies from me.</p>
<p>@Discreate:<br />
We haven&#8217;t changed the structure of the show.  Perhaps because we didn&#8217;t get so sidetracked with discussions this week during the news it looked that way.</p>
<p>@Hectic Glenn: Thanks for the update.  We&#8217;ll probably mention it in the next show.</p>
<p>@VaLvEr: Thank you for staying positive.  You need to read the comments to your demos very carefully because they contain the changes you need to make to improve.  A prefect example is the very beginning.  I mentioned in my original comments that it was easy to get stuck behind the wire fence.  I don&#8217;t believe you changed this.  Generally try and ask yourself, why am I putting this feature here?  Is it realistic?</p>
<p>@Snotball: Glad to have you along for the ride!</p>
<p>@azelito: Thank you sir.  I love the phrase &#8220;giga-candels&#8221;</p>
<p>@Otto: We&#8217;ll probably be changing the format of the trivia to something moire like an explanation rather than a simple question.  Glad you liked the show.</p>
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	</item>
	<item>
		<title>By: Otto</title>
		<link>http://www.podcast17.com/episodes/4/#comment-119</link>
		<dc:creator>Otto</dc:creator>
		<pubDate>Sat, 15 Nov 2008 05:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-119</guid>
		<description>Dang it, I knew who Dyson Poincare was and the name was so familiar but I couldn&#039;t place my tongue on it! Ah well, thanks a lot for another great show. The site and forums are real excellent and couldn&#039;t be any better, and I really enjoy listening to the interesting topics and discussion, thanks.</description>
		<content:encoded><![CDATA[<p>Dang it, I knew who Dyson Poincare was and the name was so familiar but I couldn&#8217;t place my tongue on it! Ah well, thanks a lot for another great show. The site and forums are real excellent and couldn&#8217;t be any better, and I really enjoy listening to the interesting topics and discussion, thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: azelito</title>
		<link>http://www.podcast17.com/episodes/4/#comment-115</link>
		<dc:creator>azelito</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-115</guid>
		<description>Figured you haven&#039;t gotten all those comments you deserve, so here&#039;s one:
Absolutely adore the podcast guys. Lightens up the start of the week by giga-candela&#039;s.
Keep it up.</description>
		<content:encoded><![CDATA[<p>Figured you haven&#8217;t gotten all those comments you deserve, so here&#8217;s one:<br />
Absolutely adore the podcast guys. Lightens up the start of the week by giga-candela&#8217;s.<br />
Keep it up.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Punky</title>
		<link>http://www.podcast17.com/episodes/4/#comment-114</link>
		<dc:creator>Punky</dc:creator>
		<pubDate>Wed, 12 Nov 2008 18:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-114</guid>
		<description>Hello again, this time I&#039;m not here to complain about the podcast on Itunes ;)
I listened to this episode, and I had exactly the same experience with the Left 4 Dead demo, as your cousin did Phillip(I believe it was your cousin...) I played the demo, for the first time, with 2 friends of mine on advanced and we survived through the two maps in like 30 minutes, without taking to much damage, after that I was like, woah! sweet game, but it&#039;s so damn short! Well, I played it again, and I have been playing it until now. This game really is addicting, you can play it forever :)
By the way, I really enjoy your podcasts, keep it up! :)
ps: Hey Snotball! :) remember me :D , I was working for a mod in the past (which is now abandoned...) it was some kind of puzzle, survive kind of mod, and we were also thinking of removing the hud, and having it in-game, someone should really do this, it would be sweet :)</description>
		<content:encoded><![CDATA[<p>Hello again, this time I&#8217;m not here to complain about the podcast on Itunes ;)<br />
I listened to this episode, and I had exactly the same experience with the Left 4 Dead demo, as your cousin did Phillip(I believe it was your cousin&#8230;) I played the demo, for the first time, with 2 friends of mine on advanced and we survived through the two maps in like 30 minutes, without taking to much damage, after that I was like, woah! sweet game, but it&#8217;s so damn short! Well, I played it again, and I have been playing it until now. This game really is addicting, you can play it forever :)<br />
By the way, I really enjoy your podcasts, keep it up! :)<br />
ps: Hey Snotball! :) remember me :D , I was working for a mod in the past (which is now abandoned&#8230;) it was some kind of puzzle, survive kind of mod, and we were also thinking of removing the hud, and having it in-game, someone should really do this, it would be sweet :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snotball</title>
		<link>http://www.podcast17.com/episodes/4/#comment-109</link>
		<dc:creator>Snotball</dc:creator>
		<pubDate>Wed, 12 Nov 2008 10:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-109</guid>
		<description>Hello William and Phillip,

Thank you for a terrific show! I&#039;ve been looking for something like this since Half-Life Radio was brutally raped and turned into the profit whore, GameShout.

I consider myself an experienced modder, and your gameplay discussions are cream in my ears. It&#039;s fantastic to hear different opinions on various features like having no HUD and stuff like that - how you think modders should work around a daring concept like that for it to work properly.

I will certainly be listening in every week. You&#039;ve got yourself a regular! :)</description>
		<content:encoded><![CDATA[<p>Hello William and Phillip,</p>
<p>Thank you for a terrific show! I&#8217;ve been looking for something like this since Half-Life Radio was brutally raped and turned into the profit whore, GameShout.</p>
<p>I consider myself an experienced modder, and your gameplay discussions are cream in my ears. It&#8217;s fantastic to hear different opinions on various features like having no HUD and stuff like that &#8211; how you think modders should work around a daring concept like that for it to work properly.</p>
<p>I will certainly be listening in every week. You&#8217;ve got yourself a regular! :)</p>
]]></content:encoded>
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		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/4/#comment-108</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Tue, 11 Nov 2008 21:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-108</guid>
		<description>@Punky: usually how itunes works is it will download a certain number of &quot;unlistened&quot; podcasts, and sometimes ignores the newest based on how many you haven&#039;t listened to.</description>
		<content:encoded><![CDATA[<p>@Punky: usually how itunes works is it will download a certain number of &#8220;unlistened&#8221; podcasts, and sometimes ignores the newest based on how many you haven&#8217;t listened to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Punky</title>
		<link>http://www.podcast17.com/episodes/4/#comment-107</link>
		<dc:creator>Punky</dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=144#comment-107</guid>
		<description>Oh, if I&#039;m correct, my Itunes automatically downloaded the previous two episodes, but not this one, I got podcast C9309 by clicking on the podcast button on the site though, thanks :)</description>
		<content:encoded><![CDATA[<p>Oh, if I&#8217;m correct, my Itunes automatically downloaded the previous two episodes, but not this one, I got podcast C9309 by clicking on the podcast button on the site though, thanks :)</p>
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