Episode #45 – ft. Situation Outbreak
This week William and Emanuel are joined by James (£cho) of Situation Outbreak (pka. Zombie Mod: Source) for an impromptu interview. Not many releases this week, so a shorter episode than usual.
Transmission Code: 16097 (#45)
A shorter than usual episode this week because Phillip is on holiday, so there aren’t any SP releases on PlanetPhillip to cover. Special thanks to James (£cho) who was pulled in literally 10 minutes before recording for an imprumptu interview.Extended Show Notes
Introduction
- 00:00:40 – William and Emanuel are joined by James (£cho) of Situation Outbreak (Previously known as ZMS/Zombie Mod: Source)
Podcast 17 News
- 00:02:50 – ModDB changes & we are now on the rotator of ModDB.
From the Mouth of Valve
- 00:03:50 – Team Fortress 2/Day of Defeat: Source/Left 4 Dead Updates Released
- 00:04:45 – Team Fortress 2 Blog: This point ain’t gonna cap itself!
- 00:05:35 – Ragdoll Metaphysics: Chet Faliszek on Valve Culture, why AI Constructs are Depressing, and the Larger World Behind Left 4 Dead.
Releases
- 00:10:20 – Monster_Survival (Half-Life 2: Deathmatch Cooperative map)
- 00:10:55 – Provenance
Media Blitz
- 00:15:20 – Dark City 17 Trailer (pulled)
- 00:15:55 – Prison Island – a progress update
- 00:18:00 – NMRiH – Weekly Update August 17th, 2009
- 00:21:40 – HL1 inside HL2 – Media Release 3
- 00:22:30 – Shotgun Sunrise – A Status Update For You Duders
- 00:25:40 – Radiator 1-3, Much Madness – Progress Report
- 00:27:25 – Dear Ester Redux – Painting and Sculpting
- 00:29:30 – Firearms: Source – Stoner Rifle-25, M1911, and Status Updates
- 00:30:45 – Blacksector – Wraith Horde Emergency
Articles
- 00:32:15 – Eternal Silence Post-Mortem – Parts 1 & 2
- 00:36:10 – Noesis Presents: Jailbreak! Interviews
Interview
- 00:38:40 – Interview with James (£cho) from Situation Outbreak.
- 01:03:00 – Wrap-up.
Download Links
- Full Transmission (60.4 MB)
- Interview Only (23.4 MB)
From the Mouth of Valve
- TF2/DoD:S Update Released
- Another TF2/DoD:S Update Released
- Ragdoll Metaphysics: Lengthy Chet Interview
- TF2 Blog: This point ain’t gonna cap itself!
Releases
Media Blitz
- Prison Island – a progress update
- NMRiH – Weekly Update August 17th
- HL1 inside HL2 – Media Release 3
- Shotgun Sunrise – A Status Update
- Radiator 1-3, Much Madness – Progress Report
- Dear Ester Redux – Painting and Sculpting
- Firearms: Source – Status Updates
- Blacksector – Wraith Horde Emergency
Articles
- Eternal Silence Post-Mortem – Part 1
- Eternal Silence Post-Mortem – Part 2
- Noesis Presents: Jailbreak! Interviews
haha make it 500 euro a year and you got a vinger or something from me :P
noo just joking I really don’t know I find this podcast handy for mods and stuff I listener since ross scot and still like it :P it helps me trough the hard times(A) no thats a joke again:P more I am lazy find me a mod and wanna hear more about it before I dload crap so thx podcast 17
but please fock the pay that’s crappy srry nmmr 100015 freeloader so long way to go to be nmmr 1:P
The name of the school is The Art Institute of Tampa, it’s a branch of the Miami International University of Art and Design.
Currently there are roughly about 10 of us from the school working on Situation Outbreak.
Glad you guys liked that Katana, I had fun texturing it :D
5 dollars are too much to hear emanuel humiliate himself every week
I’m a bit saddened by Emanuel’s attitude towards the Jailbreak team, especially as the issue’s between us and PHL took place well over a year ago and was all dealt with between us. Yes we were annoyed by a poor review (which ultimately was wrong of us) but we never asked John to remove the review or ask Editor321 to re-review us in a brighter light.
:(
Great Podcast as per usual guys.
Jarlan, sorry for completely butchering Ryan’s and your school’s name. It was pretty early in the morning when we recorded this and I was still not 100% from the night before. :P
Sorry to all of you actually for a very lame-sounding interview. lol
lol np, seemed like the info needed was covered ^.^
All proper spelling for team members can be found at:
http://www.zombiemodsource.info/ (Under the “Team” section)
O ya and AI is not a community school. Felt like i needed to say that since there’s like a 70k and a 2 additional year differince hehe. Just sayen :-P
Great interview all around thought :-)
lol yea, it’s no problem. Definitely not a community, far from it actually. Interview was fine. alot of info was there, If any more info is needed on the modeling and texturing process we’re always here.
Yeah, that community college comment must have come off as insulting, no offense to those out there who attend them. Again, terribly sorry. No more hangovers + interviews. =P