<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Episode #66</title>
	<atom:link href="http://www.podcast17.com/episodes/66/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.podcast17.com/episodes/66/</link>
	<description></description>
	<lastBuildDate>Thu, 09 Sep 2010 21:41:15 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: WizardExt</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5664</link>
		<dc:creator>WizardExt</dc:creator>
		<pubDate>Mon, 15 Feb 2010 21:30:15 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5664</guid>
		<description>Nice interview, too bad the Kreedz Climbing interview suffered a bit due to the bad microphone. Hard to hear at times what Tim was saying. I didn&#039;t know anything about this mod, I have heard it being mentioned several times. But didn&#039;t know what it was about. Now I do and I am very interesting to try it out. I hope ghosting will be a feature fairly soon and I also hope that the game will be n00b-friendly enough to keep me interested. Would be awesome if it played like Portal and had a difficulty transition demanding more and more from the player. Or giving the different maps a difficulty rating from 0-5 stars.</description>
		<content:encoded><![CDATA[<p>Nice interview, too bad the Kreedz Climbing interview suffered a bit due to the bad microphone. Hard to hear at times what Tim was saying. I didn&#8217;t know anything about this mod, I have heard it being mentioned several times. But didn&#8217;t know what it was about. Now I do and I am very interesting to try it out. I hope ghosting will be a feature fairly soon and I also hope that the game will be n00b-friendly enough to keep me interested. Would be awesome if it played like Portal and had a difficulty transition demanding more and more from the player. Or giving the different maps a difficulty rating from 0-5 stars.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kthnxbye</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5542</link>
		<dc:creator>kthnxbye</dc:creator>
		<pubDate>Sun, 24 Jan 2010 21:15:37 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5542</guid>
		<description>Awww 1 on Saturday for the live cast... I was thinking 1 on Sunday and didn&#039;t bother listening until it was too late... oh well next week...</description>
		<content:encoded><![CDATA[<p>Awww 1 on Saturday for the live cast&#8230; I was thinking 1 on Sunday and didn&#8217;t bother listening until it was too late&#8230; oh well next week&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hectic Glenn</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5539</link>
		<dc:creator>Hectic Glenn</dc:creator>
		<pubDate>Fri, 22 Jan 2010 18:16:26 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5539</guid>
		<description>Maybe we can play that post-show one day, from my memory...it was a really fun mod.</description>
		<content:encoded><![CDATA[<p>Maybe we can play that post-show one day, from my memory&#8230;it was a really fun mod.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Archkyire</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5537</link>
		<dc:creator>Archkyire</dc:creator>
		<pubDate>Thu, 21 Jan 2010 18:12:04 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5537</guid>
		<description>Hey, I&#039;m not sure if you were aware, but the Hidden mod is still played.</description>
		<content:encoded><![CDATA[<p>Hey, I&#8217;m not sure if you were aware, but the Hidden mod is still played.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: cheesemoo0</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5533</link>
		<dc:creator>cheesemoo0</dc:creator>
		<pubDate>Tue, 19 Jan 2010 23:53:48 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5533</guid>
		<description>Awesome the live recording time has changed. I really like this change.</description>
		<content:encoded><![CDATA[<p>Awesome the live recording time has changed. I really like this change.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: andyb</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5532</link>
		<dc:creator>andyb</dc:creator>
		<pubDate>Tue, 19 Jan 2010 23:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5532</guid>
		<description>Puzzle mod = the trap. even thou hl1.Hard as hell.</description>
		<content:encoded><![CDATA[<p>Puzzle mod = the trap. even thou hl1.Hard as hell.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: svbg869</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5531</link>
		<dc:creator>svbg869</dc:creator>
		<pubDate>Tue, 19 Jan 2010 22:12:01 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5531</guid>
		<description>point to something said during the interview:
hey, that trigger_push thing, with the push being 4 or so units tall, to help people learn to b-hop
don&#039;t know if you guys realize this, but triggers of this size are used in nearly every surf map
a good example is the blockfort map: http://www.fpsbanana.com/maps/13069 all the pushes in this map are as you described

just a side point, you have probably never heard of this map, or played CS:S surf maps, so no fault to you :)

i love Kreedz, if i was motivated enough id so make a surf map that used the bungee thingy, would kick ass

and another thing, iv never surfed in CS1.6 but i guess its different then CS:S, coming from a CS:S surfer, i found it difficult at first to surf in Kreedz, tho i got used to it after a while, just a little annoying.</description>
		<content:encoded><![CDATA[<p>point to something said during the interview:<br />
hey, that trigger_push thing, with the push being 4 or so units tall, to help people learn to b-hop<br />
don&#8217;t know if you guys realize this, but triggers of this size are used in nearly every surf map<br />
a good example is the blockfort map: <a href="http://www.fpsbanana.com/maps/13069" rel="nofollow">http://www.fpsbanana.com/maps/13069</a> all the pushes in this map are as you described</p>
<p>just a side point, you have probably never heard of this map, or played CS:S surf maps, so no fault to you :)</p>
<p>i love Kreedz, if i was motivated enough id so make a surf map that used the bungee thingy, would kick ass</p>
<p>and another thing, iv never surfed in CS1.6 but i guess its different then CS:S, coming from a CS:S surfer, i found it difficult at first to surf in Kreedz, tho i got used to it after a while, just a little annoying.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herr_Alien</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5528</link>
		<dc:creator>Herr_Alien</dc:creator>
		<pubDate>Tue, 19 Jan 2010 11:01:43 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5528</guid>
		<description>@podcast schedule: it&#039;s always hard to sync up with Australia. Sat. 18:00 GMT? Hmm, much more do-able, just two hour before our scheduled tests.
Yes, it is longitude.

@Jailbreak 0.6, Dynos vs. robots: the robots got the female character model :) William got it right.

@Resistance &amp; Liberation: I thought Emmanuel hates train/tram rides. Not the vehicles themselves. Right?

@Nick: I actually liked that video! (http://podcast17.com/blog-old/tom-templar/). I guess there will be no conclusion to it?</description>
		<content:encoded><![CDATA[<p>@podcast schedule: it&#8217;s always hard to sync up with Australia. Sat. 18:00 GMT? Hmm, much more do-able, just two hour before our scheduled tests.<br />
Yes, it is longitude.</p>
<p>@Jailbreak 0.6, Dynos vs. robots: the robots got the female character model :) William got it right.</p>
<p>@Resistance &amp; Liberation: I thought Emmanuel hates train/tram rides. Not the vehicles themselves. Right?</p>
<p>@Nick: I actually liked that video! (<a href="http://podcast17.com/blog-old/tom-templar/" rel="nofollow">http://podcast17.com/blog-old/tom-templar/</a>). I guess there will be no conclusion to it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Botolf</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5527</link>
		<dc:creator>Botolf</dc:creator>
		<pubDate>Tue, 19 Jan 2010 07:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5527</guid>
		<description>I love listening to this podcast, and I have a suggestion.

I&#039;m sure some of you are familiar with the Rebel FM podcast, and the special Game Club podcasts they do.  One recent Game Club podcast they did covered Half-Life 2 and the Episodes. They discussed the games chronologically, from Point Insertion all the way to T-Minus One, and beyond into Episode Three speculation.

This would naturally require more time from you guys, but wouldn&#039;t that be a great concept for a special recurring show? You could pick a mod like Minerva: Metastasis, encourage the listeners to play it by the time of airing and then you could discuss the entire mod from beginning to end.</description>
		<content:encoded><![CDATA[<p>I love listening to this podcast, and I have a suggestion.</p>
<p>I&#8217;m sure some of you are familiar with the Rebel FM podcast, and the special Game Club podcasts they do.  One recent Game Club podcast they did covered Half-Life 2 and the Episodes. They discussed the games chronologically, from Point Insertion all the way to T-Minus One, and beyond into Episode Three speculation.</p>
<p>This would naturally require more time from you guys, but wouldn&#8217;t that be a great concept for a special recurring show? You could pick a mod like Minerva: Metastasis, encourage the listeners to play it by the time of airing and then you could discuss the entire mod from beginning to end.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deremix</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5526</link>
		<dc:creator>Deremix</dc:creator>
		<pubDate>Tue, 19 Jan 2010 04:21:24 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5526</guid>
		<description>Ah, mkay. And, thanks in advance.</description>
		<content:encoded><![CDATA[<p>Ah, mkay. And, thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nic</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5525</link>
		<dc:creator>Nic</dc:creator>
		<pubDate>Tue, 19 Jan 2010 03:15:08 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5525</guid>
		<description>I think Dave&#039;s joke was a reference to something earlier in the show, where Thomas (one of the hosts) showed up in a video mentioned.


Sorry for the mention being so brief, it was supposed to be your previous videos and images too. I&#039;ll have Will talk about them next time we mention you.

I changed the link late in the week, so when Will went through the agenda during recording he didn&#039;t relate the dev diary to the rest of the media he&#039;d seen.</description>
		<content:encoded><![CDATA[<p>I think Dave&#8217;s joke was a reference to something earlier in the show, where Thomas (one of the hosts) showed up in a video mentioned.</p>
<p>Sorry for the mention being so brief, it was supposed to be your previous videos and images too. I&#8217;ll have Will talk about them next time we mention you.</p>
<p>I changed the link late in the week, so when Will went through the agenda during recording he didn&#8217;t relate the dev diary to the rest of the media he&#8217;d seen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BcForCe</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5523</link>
		<dc:creator>BcForCe</dc:creator>
		<pubDate>Tue, 19 Jan 2010 02:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5523</guid>
		<description>Great job again guys, love the sht u do. always awsome</description>
		<content:encoded><![CDATA[<p>Great job again guys, love the sht u do. always awsome</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deremix</title>
		<link>http://www.podcast17.com/episodes/66/#comment-5522</link>
		<dc:creator>Deremix</dc:creator>
		<pubDate>Tue, 19 Jan 2010 02:33:25 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1597#comment-5522</guid>
		<description>Lol, even though it was basically a skim through, thanks. Although I didn&#039;t quite get Dave&#039;s joke. Someone care to explain?</description>
		<content:encoded><![CDATA[<p>Lol, even though it was basically a skim through, thanks. Although I didn&#8217;t quite get Dave&#8217;s joke. Someone care to explain?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
