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	<title>Comments on: Episode #71</title>
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	<link>http://www.podcast17.com/episodes/71/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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	<item>
		<title>By: Mike Anderson</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5725</link>
		<dc:creator>Mike Anderson</dc:creator>
		<pubDate>Sun, 28 Feb 2010 02:33:15 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5725</guid>
		<description>oh, you.</description>
		<content:encoded><![CDATA[<p>oh, you.</p>
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	</item>
	<item>
		<title>By: HiroProtagonist</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5724</link>
		<dc:creator>HiroProtagonist</dc:creator>
		<pubDate>Sun, 28 Feb 2010 01:41:33 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5724</guid>
		<description>All I have to say is.... I braveheart.</description>
		<content:encoded><![CDATA[<p>All I have to say is&#8230;. I braveheart.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuel</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5721</link>
		<dc:creator>Emanuel</dc:creator>
		<pubDate>Fri, 26 Feb 2010 14:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5721</guid>
		<description>Nevermind. I just played and loved it.</description>
		<content:encoded><![CDATA[<p>Nevermind. I just played and loved it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Emanuel</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5716</link>
		<dc:creator>Emanuel</dc:creator>
		<pubDate>Thu, 25 Feb 2010 14:39:53 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5716</guid>
		<description>I hate Yasmin, you for linking her, and everything you two stand for.</description>
		<content:encoded><![CDATA[<p>I hate Yasmin, you for linking her, and everything you two stand for.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herr_Alien</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5713</link>
		<dc:creator>Herr_Alien</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:25:32 +0000</pubDate>
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		<description>Sorry, meant Thomas. Matt is a friend of mine, he has the same style of reasoning like you, I got you both mixed up. Sorry &#039;bout that.</description>
		<content:encoded><![CDATA[<p>Sorry, meant Thomas. Matt is a friend of mine, he has the same style of reasoning like you, I got you both mixed up. Sorry &#8217;bout that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Herr_Alien</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5712</link>
		<dc:creator>Herr_Alien</dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:23:40 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5712</guid>
		<description>Matt, you do have a point there, 12 seconds for just slamming an MG on the ground is a bit much. It could be that my initial reasoning behind this was wrong. Maybe they didn&#039;t have the anim last that long for sake of realism. Maybe they just wanted to force the MG players be less mobile.

You know what? Convince William to have the team in for an interview. They will be much better at providing these kind of answers.</description>
		<content:encoded><![CDATA[<p>Matt, you do have a point there, 12 seconds for just slamming an MG on the ground is a bit much. It could be that my initial reasoning behind this was wrong. Maybe they didn&#8217;t have the anim last that long for sake of realism. Maybe they just wanted to force the MG players be less mobile.</p>
<p>You know what? Convince William to have the team in for an interview. They will be much better at providing these kind of answers.</p>
]]></content:encoded>
	</item>
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		<title>By: Thomas</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5711</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 24 Feb 2010 14:57:16 +0000</pubDate>
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		<description>I think his comment was not on them being lowered, but that they look a bit awkward in how they look while sprinting (very slow and fluid motion, which in my experience of running with my rifle is not so fluid).</description>
		<content:encoded><![CDATA[<p>I think his comment was not on them being lowered, but that they look a bit awkward in how they look while sprinting (very slow and fluid motion, which in my experience of running with my rifle is not so fluid).</p>
]]></content:encoded>
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	<item>
		<title>By: Thomas</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5710</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Wed, 24 Feb 2010 14:55:19 +0000</pubDate>
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		<description>I don&#039;t agree with your comment that 12 seconds is a realistic time to take something off your shoulder and put it on the ground and thats all the animation shows the player doing. The weapon can weight up to 50 pounds and you could set it up faster than that.

Like your other points though!</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree with your comment that 12 seconds is a realistic time to take something off your shoulder and put it on the ground and thats all the animation shows the player doing. The weapon can weight up to 50 pounds and you could set it up faster than that.</p>
<p>Like your other points though!</p>
]]></content:encoded>
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	<item>
		<title>By: BobWya</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5708</link>
		<dc:creator>BobWya</dc:creator>
		<pubDate>Wed, 24 Feb 2010 10:04:21 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5708</guid>
		<description>I can&#039;t find the link for the photo of the &quot;biatch cake&quot;??</description>
		<content:encoded><![CDATA[<p>I can&#8217;t find the link for the photo of the &#8220;biatch cake&#8221;??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SteveUK</title>
		<link>http://www.podcast17.com/episodes/71/#comment-5707</link>
		<dc:creator>SteveUK</dc:creator>
		<pubDate>Tue, 23 Feb 2010 14:37:21 +0000</pubDate>
		<guid isPermaLink="false">http://podcast17.com/?p=1835#comment-5707</guid>
		<description>Which you don&#039;t in the mod.... uggh</description>
		<content:encoded><![CDATA[<p>Which you don&#8217;t in the mod&#8230;. uggh</p>
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