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	<title>Comments on: Episode #9</title>
	<atom:link href="http://www.podcast17.com/episodes/9/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.podcast17.com/episodes/9/</link>
	<description>A weekly verbal tour of the Half-Life community.</description>
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	<item>
		<title>By: D3ads</title>
		<link>http://www.podcast17.com/episodes/9/#comment-283</link>
		<dc:creator>D3ads</dc:creator>
		<pubDate>Fri, 19 Dec 2008 22:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-283</guid>
		<description>Haha, yeah it is, I&#039;ve been there for a year now, hoping to secure another job in the new year. Wish me luck! :S</description>
		<content:encoded><![CDATA[<p>Haha, yeah it is, I&#8217;ve been there for a year now, hoping to secure another job in the new year. Wish me luck! :S</p>
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		<title>By: CrowbarSka</title>
		<link>http://www.podcast17.com/episodes/9/#comment-282</link>
		<dc:creator>CrowbarSka</dc:creator>
		<pubDate>Fri, 19 Dec 2008 14:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-282</guid>
		<description>Hey, another mod developer that works in a call centre :D
Is it mind-numbingly dull for you too?

Great podcast this week. The interview was very in-depth and interesting.</description>
		<content:encoded><![CDATA[<p>Hey, another mod developer that works in a call centre :D<br />
Is it mind-numbingly dull for you too?</p>
<p>Great podcast this week. The interview was very in-depth and interesting.</p>
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	<item>
		<title>By: dan</title>
		<link>http://www.podcast17.com/episodes/9/#comment-281</link>
		<dc:creator>dan</dc:creator>
		<pubDate>Thu, 18 Dec 2008 17:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-281</guid>
		<description>Today was the first time i tried Suicide Survival after you guys mentioned last podcast (and again on monday)... Man ,my face hurt all the time during all the game rounds because i was laughing and smiling continuously :))</description>
		<content:encoded><![CDATA[<p>Today was the first time i tried Suicide Survival after you guys mentioned last podcast (and again on monday)&#8230; Man ,my face hurt all the time during all the game rounds because i was laughing and smiling continuously :))</p>
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	<item>
		<title>By: opx</title>
		<link>http://www.podcast17.com/episodes/9/#comment-280</link>
		<dc:creator>opx</dc:creator>
		<pubDate>Wed, 17 Dec 2008 22:29:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-280</guid>
		<description>It&#039;s too bad you can&#039;t use Appletarts effects as they are actually SMODS effects. The creator of SMOD has declined to open source the code but will allow you to make some small tweaks to the gameplay if you include &quot;SMOD&quot; in the mods title, which for some reason Appletart did not do.</description>
		<content:encoded><![CDATA[<p>It&#8217;s too bad you can&#8217;t use Appletarts effects as they are actually SMODS effects. The creator of SMOD has declined to open source the code but will allow you to make some small tweaks to the gameplay if you include &#8220;SMOD&#8221; in the mods title, which for some reason Appletart did not do.</p>
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	</item>
	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/9/#comment-279</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Wed, 17 Dec 2008 18:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-279</guid>
		<description>@Ryan: Thanks looks like a good program we will try it out for the next episode.</description>
		<content:encoded><![CDATA[<p>@Ryan: Thanks looks like a good program we will try it out for the next episode.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan</title>
		<link>http://www.podcast17.com/episodes/9/#comment-278</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Wed, 17 Dec 2008 17:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-278</guid>
		<description>http://www.conversationsnetwork.org/levelator

A good to to run your audio through to help balance the spikes you have in your levels during the show.</description>
		<content:encoded><![CDATA[<p><a href="http://www.conversationsnetwork.org/levelator" rel="nofollow">http://www.conversationsnetwork.org/levelator</a></p>
<p>A good to to run your audio through to help balance the spikes you have in your levels during the show.</p>
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	</item>
	<item>
		<title>By: CubicVirtuoso</title>
		<link>http://www.podcast17.com/episodes/9/#comment-277</link>
		<dc:creator>CubicVirtuoso</dc:creator>
		<pubDate>Wed, 17 Dec 2008 16:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-277</guid>
		<description>@DuckSauce: Sounds great can&#039;t wait to check out this mod. Feel free to get a hold of us when you think it&#039;s a good time for us to BETA test for you. Hopefully that same week we can have you on the show. I think an ingame manual such as that is a good idea. A lot of people get bored with round based games that don&#039;t provide something other than a &quot;spectate&quot; mod while they are dead. Awesome use of gameplay time. 

@Discrate: Yea I noticed that there isn&#039;t actually a Citizen 2 moddb page, they seem to be recycling the Citizen 1 page. 

@904: Thanks for the clarification! If I have some time I will try to check out ES, it&#039;s been a while since I touched base with it.</description>
		<content:encoded><![CDATA[<p>@DuckSauce: Sounds great can&#8217;t wait to check out this mod. Feel free to get a hold of us when you think it&#8217;s a good time for us to BETA test for you. Hopefully that same week we can have you on the show. I think an ingame manual such as that is a good idea. A lot of people get bored with round based games that don&#8217;t provide something other than a &#8220;spectate&#8221; mod while they are dead. Awesome use of gameplay time. </p>
<p>@Discrate: Yea I noticed that there isn&#8217;t actually a Citizen 2 moddb page, they seem to be recycling the Citizen 1 page. </p>
<p>@904: Thanks for the clarification! If I have some time I will try to check out ES, it&#8217;s been a while since I touched base with it.</p>
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	</item>
	<item>
		<title>By: 904</title>
		<link>http://www.podcast17.com/episodes/9/#comment-275</link>
		<dc:creator>904</dc:creator>
		<pubDate>Tue, 16 Dec 2008 21:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-275</guid>
		<description>Another excellent podcast guys. 

I was disappointed you more or less dismissed Eternal Silence. Even though space-combat may not be one&#039;s cup of tea, ES has come a long way this year, it&#039;s not for nothing that they are going to be released via Steam. 

They&#039;re adding new (simpler) gameplay modes and adjusted maps because they understand that there was quite a learning curve to learn the original gameplay mode. 

And some of the things discussed in the podcast are actually something the ES team is doing right, such as providing a good manual and even displaying how the game is played while the maps are loading. And I believe a training map was in the works, but I don&#039;t know the status.

The forums are active and full of info about the gameplay and many of the beta-crew will help out anyone who wants to learn. And once you get the hang of it, the space battles are fierce and intense. A great multiplayer mod, strongly leaning on teamplay.</description>
		<content:encoded><![CDATA[<p>Another excellent podcast guys. </p>
<p>I was disappointed you more or less dismissed Eternal Silence. Even though space-combat may not be one&#8217;s cup of tea, ES has come a long way this year, it&#8217;s not for nothing that they are going to be released via Steam. </p>
<p>They&#8217;re adding new (simpler) gameplay modes and adjusted maps because they understand that there was quite a learning curve to learn the original gameplay mode. </p>
<p>And some of the things discussed in the podcast are actually something the ES team is doing right, such as providing a good manual and even displaying how the game is played while the maps are loading. And I believe a training map was in the works, but I don&#8217;t know the status.</p>
<p>The forums are active and full of info about the gameplay and many of the beta-crew will help out anyone who wants to learn. And once you get the hang of it, the space battles are fierce and intense. A great multiplayer mod, strongly leaning on teamplay.</p>
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	</item>
	<item>
		<title>By: Kasperg</title>
		<link>http://www.podcast17.com/episodes/9/#comment-274</link>
		<dc:creator>Kasperg</dc:creator>
		<pubDate>Tue, 16 Dec 2008 13:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-274</guid>
		<description>@Discrate: All &quot;The Citizen 2&quot; content is posted on the same moddb profile to let people know a sequel is well underway and is part of the exact same story. 
However, these 3 new chapters will be separate download.</description>
		<content:encoded><![CDATA[<p>@Discrate: All &#8220;The Citizen 2&#8243; content is posted on the same moddb profile to let people know a sequel is well underway and is part of the exact same story.<br />
However, these 3 new chapters will be separate download.</p>
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	</item>
	<item>
		<title>By: DuckSauce</title>
		<link>http://www.podcast17.com/episodes/9/#comment-273</link>
		<dc:creator>DuckSauce</dc:creator>
		<pubDate>Tue, 16 Dec 2008 13:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.podcast17.com/?p=294#comment-273</guid>
		<description>Me again, was in a rush earlier, still had some things I wanted to say:
First off and this is just a clarification of the above: once FragOut is in a decent state with some real variety in grenades(currently it&#039;s just kill kill kill) and most bugs gone then I will be inviting people to come for a private test, so you guys are on that list, but right now you can easily get the wrong picture, as some things are still being discussed and aren&#039;t yet implemented so it may be that things change so it&#039;s best to wait until we&#039;re nearly done.

Secondly, besides MelonDeath mode LMS will be different from the usual Last Man Standing gametype, but it&#039;s not implemented yet, so I don&#039;t wanna go in depth until it&#039;s actually there.

Last but not least something in reaction to something discussed in this podcast: Tutorials/Instructions, for FragOut I plan to make an ingame &quot;FragPedia&quot; that shows the first time you can play and subsequent time&#039;s unless you choose for it not to and can be killed with the touch of a button so you can read it after you have no lives left and are forced to spectate so you can read it up on how to prevent ending up in spectate :P 

Most important part of it is that you can read it while you&#039;re out of play, so you have something to do and like I said above, learn how to get better at the mod.

How would you guys feel about such an ingame manual?</description>
		<content:encoded><![CDATA[<p>Me again, was in a rush earlier, still had some things I wanted to say:<br />
First off and this is just a clarification of the above: once FragOut is in a decent state with some real variety in grenades(currently it&#8217;s just kill kill kill) and most bugs gone then I will be inviting people to come for a private test, so you guys are on that list, but right now you can easily get the wrong picture, as some things are still being discussed and aren&#8217;t yet implemented so it may be that things change so it&#8217;s best to wait until we&#8217;re nearly done.</p>
<p>Secondly, besides MelonDeath mode LMS will be different from the usual Last Man Standing gametype, but it&#8217;s not implemented yet, so I don&#8217;t wanna go in depth until it&#8217;s actually there.</p>
<p>Last but not least something in reaction to something discussed in this podcast: Tutorials/Instructions, for FragOut I plan to make an ingame &#8220;FragPedia&#8221; that shows the first time you can play and subsequent time&#8217;s unless you choose for it not to and can be killed with the touch of a button so you can read it after you have no lives left and are forced to spectate so you can read it up on how to prevent ending up in spectate :P </p>
<p>Most important part of it is that you can read it while you&#8217;re out of play, so you have something to do and like I said above, learn how to get better at the mod.</p>
<p>How would you guys feel about such an ingame manual?</p>
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