Episode #92 – ft. Firearms: Source
William is joined by Phillip and Patrick. This week's interview is with Firearms: Source. Topics include: Human Error Coop, Tension, 1187, E.Y.E, Blue Portals, Natural Selection 2, Coven 3.0, Grey, Bone, and more…
Extended Show Notes
- 00:00:30 · William is joined by Phillip and Patrick.
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William McMahon —
Host
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Phillip (aka. PlanetPhillip) —
Host
- Patrick (aka. foxholeboy) — Host
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William McMahon —
Host
Podcast 17 News
- 00:00:50 · Changes to Listener Calls.
From the Mouth of Valve
- 00:02:30 · Day of Defeat: Source, Now on Mac.
- 00:03:10 · TF2 Blog: Aye, that’s tha way ya do it!
- 00:05:10 · TF2 Blog: Valve and TF2Maps.net present: The Art Pass Contest.
- 00:06:00 · L4D Blog: WEEK 13. – Hard Eight.
- 00:09:00 · Alien Swarm Game & Source SDK Release Coming Monday.
Releases & Updates
- 00:12:30 · Minimicus, a single player HL mod by SlayerA.
- 00:15:00 · The Electric Castle, a Portal map pack by Farragar.
- 00:17:00 · Station 1, a Portal map by IndyGames.
- 00:18:40 · Human Error Co-op Beta released.
Media Blitz
- 00:24:50 · Tension – Time Trial Game Type Demonstration.
- 00:28:30 · 1187 – Gameplay Trailer 2010.
- 00:31:40 · E.Y.E – Special Forces report 21144f56. – Tipped by foxholeboy.
- 00:33:30 · Blue Portals – Waterwalls & High-Powered Fan . – Tipped by peter.
- 00:37:00 · GraviNULL – Dev Tease Video #1.
- 00:39:10 · Natural Selection 2 – Alpha Date Set.
- 00:42:50 · Coven – 3.0 Release Imminent.
Discussion
- 00:44:30 · Why Team Fortress 2 needs a /dance command. – Tipped by Phillip.
- 00:46:10 · PP Poll Question 181 – Should mod makers be expected to support and update their mods over a number of years and engines updates?
- 00:53:10 · Early Demo of Grey.
- 00:56:10 · Early Alpha of Bone, the sequel to Flesh.
- 00:57:20 · Beyond Black Mesa. – Tipped by M λ L K I N.
- 00:59:10 · Ultrahouse Episode 1, 2. – Tipped by foxholeboy.
- 01:00:30 · Sentry Fortress Flash Game. – Tipped by korge.
- 01:01:30 · RoboDucky5′s Overwatch Gameplay Video. – Tipped by DuckSauce.
- Overwatch Gameplay Videos. – Tipped by DuckSauce.
Interview
- 01:03:50 · Interview with Firearms: Source.
- Daniel (aka. DysPatch) – Development Lead
- Alex (aka. Shinobi) – Lead Level Designer
- Cale (aka. Mazor) – Lead Programmer
- Bob (aka. BobGneu) – Programmer
Last Words
- 01:43:00 · Wrap-up.
Download Links
- Full Episode. (97.7 MB)
- Excerpt: Firearms: Source Interview. (38.2 MB)
Other Links
- PP VoiceVille Mapping Competition.
- Image Source: Firearms: Source.
Other News This Week
- Proyect-Z – Coming Back Online Soon.
- Alien Wave – v0.5 Beta Preview.
- Orion – Beta 1.2a Media / Play with the Developers.
- Situation Outbreak – Source Code Released.
- Ham and Jam – Better Late Than Never; HaJ vs DoD.
- Multi-Moron – Source Engine Switch.
- Thanatos – Meet the Mercenary.
- Crypt – Information and Updates.
- Infamy or Valor on ModDB.
- More at this week’s rough agenda…
I approve of the increasing amount of Phillip we’re being subjected to once again…
Yeah. I’m hoping the move back to Saturday made it fit into his schedule more easily, rather than it being the result of something more temporary.
It’s nice to be appreciated. So far, it’s been more luck than anything else, but I’ll do my best to appear as much as possible.
you guys know you couldv’e downloaded coven 3.0 from there forums the day they made the update on their moddb page? XD
We played an early version from their forums a couple of weeks ago as post-show, but their forums were down for me when I checked before the show and Izzy/Ren didn’t tell us of a new version on there while in chat.
I’m guessing they either had zero usable 3.0 servers up (Ren said they were waiting for all the servers to be running the same version), or (if the version from the 15th is the same as the ModDB release) they didn’t want a bunch of people who don’t actively use the forums getting it early.
Alien Swarm SDK release will be good. if this includes Valves offical COOP codebase.
With no rights to redistribute the Source engine runtime, the Alien Swarm SDK makes no difference in terms of helping TCs to become games or to be marketed as games. Its the same like giving HL2 for free: you can’t redistribute the runtime, you can only make mods, and you can’t sell your total conversions.
I saw people on moddb saying that this is Valve’s version of UDK. It’s not. If you ask me, it’s a weak response to UDK and Unity.
well i think Valve may rethink that. if Crytek go ahead with their Crysis version of the UDK. i really don’t understand why Unity free version is raved about. it has graphicial features missing. where the UDK is only missing direct Source Code access.
i haven’t looked at the Alien Swarm code yet. so no idea how it compares to the Orange Box SDK code. judging by the comments on MODDB you can’t simply take a current mod and swap it over to the Alien Swarm mod.
I agree, Alien Swarm SDK beats Unity in terms of graphical features. Same goes for UDK. Still, with Alien Swarm, you can’t make games. But as you said it, Valve might change their minds. I hope so.
oh my god. I’ve missed you Phillip.
Thank you, Sir.
Phillip Should really check out the Swarm TileGen ( http://developer.valvesoftware.com/wiki/Swarm_TileGen ) On an earlier Podcast he mentioned an idea for a version of hammer that was easier to get into and although I haven’t tried it out yet it looks like it will become that.
Surfur’s got a video up showing how the editing and compiling works, he should check that out too. http://www.youtube.com/watch?v=19fhdMdCNZ4
Yes, that does look very interesting. I can’t wait to see somebody use it for HL2: Ep2.
NS2′s actual game bit is all LUA script based (e.g. the actual engine has no NS2 game code in it) so providing you’ve bought the game you can basically mod anything that doesnt require directly altering the source code.