Episode #97 – ft. Crypt
William is joined by Dave and Patrick. This week's interview is with Crypt. Topics include: Wilson Chronicles, Overwatch, Freeman's Mind, Co-op Base SDK, Multiplayer Communities, and more…
Extended Show Notes
- 00:00:30 · William is joined by Dave and Patrick.
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William McMahon —
Host
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Dave (aka. Henley) —
Host
- Patrick (aka. foxholeboy) — Host
-
William McMahon —
Host
Follow-up & Errata
Podcast 17 News
- 00:05:30 · General Community Update.
From the Mouth of Valve
- 00:08:40 · TF2 Blog: Two Quick Notes.
- 00:10:00 · FriendlyFire #50: Robin Walker’d.
- 00:11:00 · PC Gamer: Interview: Valve on the future of TF2: Part One and Part Two.
- 00:14:15 · L4D Blog: Week 18. – Last Man on Earth.
- 00:22:15 · L4D Blog: Movie Night.
- 00:24:00 · Gametrailers TV Episode 321. – The Left 4 Dead Series stuff.
- 00:28:00 · “Defense of the Ancients” trademark filed in response to Valve’s “DOTA” filing.
- 00:35:15 · Portal 2 New GamesCom 2010 Trailer + Added Material.
- 00:36:50 · Gametrailers TV Episode 321. – The Portal stuff.
- 00:37:30 · Portal 2 Has A Release Date And A New Voice Actor.
- 00:40:55 · Steam Hardware Survey Updated (Now Includes Software Survey).
- 00:41:10 · Game Performance Improvements in Latest Mac OS X Update.
Releases & Updates
- 00:41:45 · Wilson Chronicles Demo Release, a singleplayer HL2 modification.
- 00:48:15 · Nightmare House 2, a singleplayer HL2:Ep2 modification.
- 00:49:00 · Lethal Stigma v0.1.2 update.
- 00:53:00 · Lethal Stigma is Now Open Source.
- 00:55:10 · Overwatch 1.1.0 released, a multiplayer HL2 modification.
- Overwatch – Development Report IV.
Media Blitz
- 00:59:30 · Reepblue’s Hammer Notepad: Portalble Gel & Force Field Thing.
- 01:01:00 · No More Room In Hell – June/July 2010 Update.
Discussion
- 01:02:40 · Orange Box Co-Operative Base Modification. (release thread)
- Original Comment:
On the subject of co-op, I’d love to hear opinions (especially from developers, coders in particular) on the OBCO (Orange Box Co-Operative Base) SDK. How’s the quality on this SDK and are we likely to see a lot more co-op mods now because of it? I imagine it’s probably harder to shoe-horn into existing mods, but for new mods starting up it sure sounds promising.
– Rog
- Original Comment:
- 01:06:00 · The Success of Multiplayer Communities.
- Original Comment:
Oh! A reaccuring theme on this show is Multiplayer games losing players. This happens for the many reasons you have discussed (again and again, both the fault of us, the consumer, as well as the developers) but Insurgency still has a huge following. This could be because of steamworks, even though Diprip (whatever its called) has steamworks and only has like 2 Finns who play it still, or you could say its because its original and good. Really good. We all have played this, I’m sure, and we all know about it, so what do you think sets it apart, and keeps its community alive? I would love to see more developers Take notes from the professionalism of the Ins team.
– HiroProtagonist
- Original Comment:
- 01:13:00 · SDK – Soul Destroying Kit?
- 01:15:30 · Freeman’s Mind: Episode 29.
- 01:16:00 · The City 17 Times: What have the Combine ever done for us?
- 01:17:10 · We Heart You Phillip Marlowe.
Last Words
- 01:19:00 · Wrap-up.
Interview
- 01:20:00 · Interview with Avery (aka. Dredile) and Ian (aka. atis_star_tours) of Crypt.
Download Links
- Full Episode. (99.2 MB)
- Excerpt: Crypt Interview. (26.1 MB)
Other Links
- PP VoiceVille Mapping Competition.
- PP’s Around The Community 005.
- Golden Charity, Help Turn Gold into Good.
- Image Source: Crypt.
Kickass show brochachos
@The Success of Multiplayer Communities: I guess it’s a trade-off. MP = easier to develop (you’re not worried with storyline specific art assets), but harder to maintain. SP = harder to develop (7 years for “The Nameless Mod”), but much easier to maintain afterwards.
@SDK – Soul Destroying Kit?:
Funny, the author complains: “What I can’t fathom, however, is why we have three different SDK versions to choose from. Are people making new mods based on the 2006 version of Source? Maybe I’m missing something here.”
How about updating older maps, without wanting to go through the hassle of moving the entire mod/map on the newer versions of the SDK? He then mentions that (in 2010 :P ) he’s using the 2007 version of Hammer.
Anyway, several episodes ago, I was wondering, what if Valve wants to become more involved in publishing and less in licensing its engine? I mean think for a bit: all companies that wanted to license their engine also put a lot of effort in polishing their tools. I’m talking about id and Epic.
UK office is the best! What is he going on about!! ARGH
He doesn’t know what he’s talking about. This is what happens when you’re born without taste.
Gervais ftw
If you guys think Blue Portals is going to be amazing…
Wait until Blue Portals 2.
Also, Philip; We would really appreciate it if you shot us an email at zachnorik@yahoo.com
We have some questions for you…[/mysterious]
Just to let you guys know, a vast majority of the issues with Lethal Stigma that were described in this week’s podcast were resolved in the latest v0.1.2 patch. I’m pretty disappointed that no one took the intuitive to play the mod after the patch, especially since William mentioned it before the discussion. Also, I think many would disagree that Lethal Stigma is “a poor man’s Modular Combat,” including Matthew himself. Honestly, I don’t understand how anyone could have come to that conclusion upon playing the modification for a couple hours. Anyhow, many of you had already made up your minds about LS before it was even released let alone before you played it, so I can’t say I’m totally surprised. It’s just unfortunate, that’s all.
It’s not a poor man’s MC, but it’s not original :/
It’s not original, but it is unique in that it is a culmination of various other games cleanly put together.
cookies and cream, mmmm.
I was so excited to see nightmare house 2 being released, been waiting for that one for eons!
“but Insurgency still has a huge following”
not really, the players are dropping off like flies because of the dev team falling apart and never updating the game anymore leaving the players with a very buggy game with many issues and very little custom content, and ofc the mass banning on the forums
everyone is waiting for ins:classic and ins:AOR which will be released by new world interactive
“I would love to see more developers Take notes from the professionalism of the Ins team.”
the old ins team, yes, the current one, no, dont do it.. ever..
you definetly dont want to discourage custom content for your game and should keep communicating with the players
on a different topic
minecraft for the fucking win!